On 23-Jun-2005, Bas Wijnen wrote: > However, I just noticed that pov-ray has a non-free license. I think > this gives me several options: > > - move the package to contrib because of a non-free build dependancy
Valid, and the simplest course to take. Least desirable outcome. > - provide new artwork which does not need pov-ray or any other > non-free compiler The simplest solution that results in a free package. How good is (free) Blender at reading POV-Ray files? How easily are they converted to something Blender can read? How good are other rendering programs at this task? > - change the code so the artwork is loaded at run-time instead of > build-time, create a new package with free artwork, and depend on > that or the original artwork (which goes in contrib). The most work, and only worth it if the option of recreating the artwork source is infeasible. -- \ "I went to the museum where they had all the heads and arms | `\ from the statues that are in all the other museums." -- Steven | _o__) Wright | Ben Finney <[EMAIL PROTECTED]>
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