games. I'm sorry that you weren't able to use the full
cluster on the 19x19 game, it would have been
interesting to see how much of an improvement would
result with such a network of computers.
I guess the games can be seen on KGS, user mogobot1, against teytaud
(don't look at games against oth
terry mcintyre: <[EMAIL PROTECTED]>:
>I attempted to access the games of IaGoChall, and
>could not; the KGS client beeped at me.
>
>Is there a method to review the game records?
We can download but cannot review the records directly. Watch them
at offline.
-Hideki
>Thanks!
>
>
>Terry McIntyre
On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote:
... is room for improvement. But 19x19 is something else, perhaps we
can have the Dan, but I'm not sure of that in spite of the gentle
words of
Catalin, and I'm sure the current
mogo can't win against a professionnal player in 19x19 whene
On 26-mrt-08, at 13:31, Christoph Birk wrote:
On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote:
... is room for improvement. But 19x19 is something else, perhaps we
can have the Dan, but I'm not sure of that in spite of the gentle
words of
Catalin, and I'm sure the current
mogo can't
In message <[EMAIL PROTECTED]>, Christoph
Birk <[EMAIL PROTECTED]> writes
On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote:
... is room for improvement. But 19x19 is something else, perhaps we
can have the Dan, but I'm not sure of that in spite of the gentle
words of
Catalin, and I'm sure
This is not true. The Ing prize was for winning a best of 7 match against a
top professional without handicap.
David
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Christoph Birk
> Sent: Wednesday, March 26, 2008 9:32 AM
> To: compute
The lower level prizes were given for games against Insei, but the top prize
was for play against t top professional.
http://www.smart-games.com/worldcompgo.html
I can't find any official data on-line, but the information in the page
above was copied from the paper rules at the competition.
Davi
On Mar 26, 2008, at 9:47 AM, David Fotland wrote:
The lower level prizes were given for games against Insei, but the
top prize
was for play against t top professional.
http://www.smart-games.com/worldcompgo.html
I can't find any official data on-line, but the information in the
page
above
Christoph Birk wrote:
>
> On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote:
> ... is room for improvement. But 19x19 is something else, perhaps we
>>
>> can have the Dan, but I'm not sure of that in spite of the gentle
>> words of
>> Catalin, and I'm sure the current
>> mogo can't win against
Lately I have been putting some effort into pattern-matching.
Although I have made progress, the result was not as good as what I
had hoped for by about an order of magnitude. This makes me wonder
what is currently actually the state of the art of pattern matching
in Go.
Of course it's a
I have put a report of the weekend's challenge games between MoGo and
Catalin Taranu 5p at http://www.computer-go.info/tc/
mainly to make it easier for people to find the game records.
Nick
--
Nick Wedd[EMAIL PROTECTED]
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Our pattern matching work is just now starting to run.
We will post details when we have done more testing.
Cheers,
David
On 26, Mar 2008, at 11:08 AM, Mark Boon wrote:
Lately I have been putting some effort into pattern-matching.
Although I have made progress, the result was not as good as
I have put a report of the weekend's challenge games between MoGo and Catalin
Taranu 5p at http://www.computer-go.info/tc/
mainly to make it easier for people to find the game records.
Thanks a lot for that.
Some points are wrong however, below some informations about the errors.
The hardware
By the way, is CGOS working? I get connection refused when starting
the viewer.
Mark
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The hardware in case of trouble, which has been used for two games, is
provided by Université Paris-Sud.
Precisely: LRI, Université Paris-Sud.___
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Mark,
I am doing some experimentation with something similar to patterns, but
based on Naive Bayes classifiers. The idea is to use Naive Bayes
classifiers to generalize patterns. The classifiers would still be
focused on some constrained area of the board, such as the 5x5 matrix or
someth
It's working on my end. From time to time I have to restart the
server, due to the bug I haven't yet fixed where the server believes a
player is still logged in when he isn't. So I just kicked the
server.When the current round of game is complete, the server will
shutdown and restart
Strange. I even tried downloading a new file from the web-page. I get
the following:
"could not execute couldn't open socket: connection refused
logout
[Process completed]"
I used to be able to run it, I'm not aware of changing anything on my
side. Did the port change? Or the address?
Mark
No, nothing changed. It just now restarted, so try it again.
Please note that the viewer is pretty sluggish - it pops up quickly but
then take a good little while to list the games. But it should not
give you a connection error unless the server is off-line.
- Don
Mark Boon wrote:
> St
Thanks for the pointer Don, that might be worth looking into at some
point.
When you say 'amazing accuracy despite this speed and simplicity' I
still have to ask: "how fast?". I think 10usec is actually pretty
fast. But when talking about using it during MC playouts for example,
it's stil
OK, I look at the web-site and it says the server is
"cgos.boardspace.net -port 6867". When I telnet to it it's available.
The TCL script I have says "cgos.lri.fr port 6919". When I telnet to
this one it's not available.
The TCL script I can modify, but the viewer is a binary I believe.
On Wed, 2008-03-26 at 15:08 -0300, Mark Boon wrote:
> Lately I have been putting some effort into pattern-matching.
> Although I have made progress, the result was not as good as what I
> had hoped for by about an order of magnitude. This makes me wonder
> what is currently actually the state
The speed is based on how many attributes in the item you wish to
classify as well as how many classes. The complexity of classifying
something is O(kn) where k is number of classes and n the number of
attributes.
If your "patterns" are more than just the trivial [black, white, empty,
edge] t
Mark Boon wrote:
> OK, I look at the web-site and it says the server is
> "cgos.boardspace.net -port 6867". When I telnet to it it's available.
>
> The TCL script I have says "cgos.lri.fr port 6919". When I telnet to
> this one it's not available.
>
> The TCL script I can modify, but the viewer
My computer-go player is a single pattern system. It linearises
patterns and stores them in a very large suffix tree. At each node in
the tree counts are kept of the number of times the node has been
played or not played.
http://code.google.com/p/jgogears/
It's currently at the stage where it pla
Mark Boon wrote:
Lately I have been putting some effort into pattern-matching. Although I
have made progress, the result was not as good as what I had hoped for
by about an order of magnitude. This makes me wonder what is currently
actually the state of the art of pattern matching in Go.
Of c
On Thu, Mar 13, 2008 at 06:31:19PM +0100, Petr Baudis wrote:
> On Thu, Mar 13, 2008 at 09:19:58AM -0400, Don Dailey wrote:
> > If you look at the table, drdGeneric 10k is rated 1228 and 25k is
> > rating 1485 which is 257 ELO for doing 2.5 x more play-outs. If
> > this holds, I would expect 1
> You are right.
Well, I did compete for this prize about 15 times, so I hope so :)
David
>
> Christoph
>
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