My computer-go player is a single pattern system. It linearises patterns and stores them in a very large suffix tree. At each node in the tree counts are kept of the number of times the node has been played or not played.
http://code.google.com/p/jgogears/ It's currently at the stage where it plays a game that looks like go in self play after training on only 200 games. Training is currently very slow, play very fast. Java/javacc/eclipse/junit cheers stuart _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/