Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Don Dailey
Jonas Kahn wrote: >> But correct ko threats playing has nothing to do with the playout part : >> Since it is a strategic concept that involves global understanting, It is >> handled by the UCT tree part. >> > > Yes and no. > Theoretically, that's the work of the UCT part. But, as Steve poi

Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Don Dailey
How do the classic programs handle these sequences of ko threats that must be precisely calculated to extreme depths? - Don steve uurtamo wrote: > the issue with ko is the order in which the ko threats are played, > which can only be successfully evaluated if the average playout > finishes the k

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread steve uurtamo
> So I don't think > sophisticated ko fights are resolved but I not strong enough to really > quantify this. It's very often the case that games between, say, two 7d players on KGS will come down, in large part, to one or two or three ko fights and their resolution. or even the threat of a ko

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Don Dailey
steve uurtamo wrote: >> So I don't think >> sophisticated ko fights are resolved but I not strong enough to really >> quantify this. >> > > It's very often the case that games between, say, two 7d players on KGS > will come down, in large part, to one or two or three ko fights and their >

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Magnus Persson
Quoting steve uurtamo <[EMAIL PROTECTED]>: the thing that got me thinking about this is that i've never seen an MC player really play out a ko fight. (or perhaps they are in their own cryptic MC way that i can't see). It takes two to dance a Tango! For example ko fights on 9x9 occur late in

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread A van Kessel
> the thing that got me thinking about this is that i've never seen an MC > player really play out a ko fight. (or perhaps they are in their own cryptic > MC way that i can't see). Well this could easily be solved by *always* investigating moves that take (or create) a ko. This of course will fo

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread terry mcintyre
Stronger players often initiate sequences where the life of a group depends on ko. I don't know if this sort of thing happens in MC games, or if MC players can deal with it effectively. Terry McIntyre <[EMAIL PROTECTED]> “Wherever is found what is called a paternal government, there is found sta

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread steve uurtamo
the general idea is that if the ko represents something of value X, then making threats of value > X will force your opponent to answer, and if he does not have as many threats of value > X as you do, then you can eventually win the ko fight (by filling the ko) and gain X-(value of sente) points, o

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread steve uurtamo
ah, sorry to respond to my own post, but of course if the game is close, the threat doesn't even need to be of value > X, if it is large enough to threaten to win the game, which can happen in near-endgame situations. the idea is that you start a ko for something that your opponent is absolutely u

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Christoph Birk
On Sun, 2 Mar 2008, Don Dailey wrote: My feeling is that in lost positions, the only thing we are trying to accomplish is to make the moves more cosmetically appealing (normal) and at best improve the programs chances of winning against weak players. After all, if the program is in bad shape,

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Christoph Birk
On Sun, 2 Mar 2008, Don Dailey wrote: This is true in GO too. I'm talking about the kinds of position where go program start to play "aimlessly" and they only do that when the result is like being down a queen in chess.Even being down a piece in chess is playable if there is some compensati

Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Gunnar Farnebäck
Don Dailey wrote: > How do the classic programs handle these sequences of ko threats that > must be precisely calculated to extreme depths? Usually with big difficulty and crude heuristics. GNU Go determines that it should play a ko threat if the top move turns out to be an illegal ko capture. I

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Don Dailey
Christoph Birk wrote: > On Sun, 2 Mar 2008, Don Dailey wrote: >> My feeling is that in lost positions, the only thing we are trying to >> accomplish is to make the moves more cosmetically appealing (normal) and >> at best improve the programs chances of winning against weak players. >> After all

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Christoph Birk
On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.You want to optimize for the case that you might occasionally salvage a game against an opponent that is much weaker than you but is beating you anyway. No, absolutely not. The idea

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Matthew Woodcraft
Don Dailey wrote: > If the opponent is beating you, he is probably relatively near your > strength level. If your program KNOWS it is losing by 0.5 points, then > it's reasonable to expect that your opponent does too, especially given > the fact that he just outplayed you. Don't forget handicap

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Don Dailey
Christoph Birk wrote: > On Mon, 3 Mar 2008, Don Dailey wrote: >> What you are trying to do is more in the category of opponent >> modeling.You want to optimize for the case that you might >> occasionally salvage a game against an opponent that is much weaker than >> you but is beating you any

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Don Dailey
>> I think you are too much of "chess player" :-) >> The fact that he is 0.5 point in the lead does not imply he is >> (much) stronger. >> > I didn't say that. My point is that if he is beating you then he is > not likely to be a lot weaker than you, and so he is probably just as > aware

[computer-go] Congratulations to Crazy Stone ..

2008-03-03 Thread Nick Wedd
.. the undefeated winner of both divisions of yesterday's bot tournament! My report is at http://www.weddslist.com/kgs/past/36/index.html Nick -- Nick Wedd[EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.compu

RE: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread David Fotland
If there is an illegal ko point on the board Many Faces includes ko threats in move generation, and it will play a ko threat if it is the best move found. So there is no special heuristic for ko other than generating more possible moves. David > -Original Message- > From: [EMAIL PROTECTE

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Heikki Levanto
On Mon, Mar 03, 2008 at 12:15:36PM -0800, Christoph Birk wrote: > > On Mon, 3 Mar 2008, Don Dailey wrote: > >What you are trying to do is more in the category of opponent > >modeling.You want to optimize for the case that you might > >occasionally salvage a game against an opponent that is much