If there is an illegal ko point on the board Many Faces includes ko threats in move generation, and it will play a ko threat if it is the best move found. So there is no special heuristic for ko other than generating more possible moves.
David > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Gunnar Farnebäck > Sent: Monday, March 03, 2008 11:34 AM > To: computer-go > Subject: Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 > ?]) > > Don Dailey wrote: > > How do the classic programs handle these sequences of ko threats > that > > must be precisely calculated to extreme depths? > > Usually with big difficulty and crude heuristics. > > GNU Go determines that it should play a ko threat if the top move > turns out to be an illegal ko capture. In that case the top move is > removed from consideration and other moves are reevaluated by adding > the value of followup moves. After that the new top move is chosen, > which may be a ko threat if it's big enough and otherwise the > originally second move. > > The difficulty is of course to determine the followup value, which > tends not to be very exact at all, and far from all threats are found > in the first place. Still GNU Go can play ko decently, at least > compared to its general level of play. > > /Gunnar > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/