>  So I don't think
>  sophisticated ko fights are resolved but I not strong enough to really
>  quantify this.

It's very often the case that games between, say, two 7d players on KGS
will come down, in large part, to one or two or three ko fights and their
resolution.  or even the threat of a ko fight if one player is weak enough.  i'm
not sure that even the strongest amateurs count all of their ko threats
correctly ahead of playing them (the game is quite dynamic, after all) but
this is way, way deeper water than i tread in, so i don't have any real idea.

i just wonder if anyone has tried to beat these programs by initiating a
complicated but critical ko fight.  i'd think it'd be a can't-lose if you chose
it correctly.  i wonder if it's a repeatable way to beat these guys, or if the
depth is handled just fine.

the thing that got me thinking about this is that i've never seen an MC
player really play out a ko fight.  (or perhaps they are in their own cryptic
MC way that i can't see).

s.
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