Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread jonas . kahn
> # One question: where _aya_ comes from or stands for? If my guess is > correct, you are confusing Hiroshi, author of Aya, and I, Hideki, > author of GGMC :). I'm sorry if I'm wrong. I did. Sorry for the confusion. :( Jonas ___ computer-go mailing

Re: [computer-go] March KGS bot tournament

2008-03-02 Thread Nick Wedd
Reminder - it's later today In message <[EMAIL PROTECTED]>, Nick Wedd <[EMAIL PROTECTED]> writes Registration is now open for this Sunday's bot tournament. This will use full-sized boards for both divisions. It will start at 16:00 GMT, and take place in the Asian night, European evening, and

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Jonas Kahn
> From my observaion, mc chooses good moves if and only if the winning > rate is near 50%. Once it gets loosing, it plays bad moves. Surely > it's an illusion but it helps to prevent them. If it's more important to avoid being too pessimistic (ie low estimated winning rates), there are two wa

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Matthew Woodcraft
Petr Baudis wrote: > The point here is to prevent the program from playing the "MC-hamete" > moves that in most cases have no hope of working, but instead still aim > at a close game and wait for some opponent's yose mistake. This closely > matches human approach to the game as well - if you are co

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
Hideki Kato wrote: > [EMAIL PROTECTED]: <[EMAIL PROTECTED]>: > >>> delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), >>> where K is 1 if winnig and is 2 if loosing. Also, if expected >>> winning rate is between 45% and 65%, Komi is unmodified. >>> >> There's one thing I don't l

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Jonas Kahn
> I don't see that, but then again I am not a very strong player > myself. What I notice is that it plays very "normal" until it's > pretty obvious that it's losing, not just when it varies slightly from > 50% but when it doesn't vary much from zero. However, it does play > more desperately

RE: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread David Fotland
> > I don't like using the words "good" and "bad" when describing the > quality of the moves because I try to use terminology that's more > descriptive (although I fail miserably many times.)In a lost > position how do you distinguish one move from another when they all > lose? It sounds f

[computer-go] Tactical information within simulations

2008-03-02 Thread Jonas Kahn
There is much high-level data to be found within the MC runs, such as whether a group is alive or not, etc. Now, I don't know if it is easy to inject it back within the simulations. Another approach (not excluding the first one) would be to gather much lower-level data. It's especially sad that t

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
David Fotland wrote: >> I don't like using the words "good" and "bad" when describing the >> quality of the moves because I try to use terminology that's more >> descriptive (although I fail miserably many times.)In a lost >> position how do you distinguish one move from another when they all

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
Actually, I think the solution to all of this is relatively simple. When the programs go into the state where the moves are no longer "cosmetically appealing" it's because all the moves lead to the same result, whether it be wins or losses. That being so, one solution is to impose a different m

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
Jonas Kahn wrote: >> I don't see that, but then again I am not a very strong player >> myself. What I notice is that it plays very "normal" until it's >> pretty obvious that it's losing, not just when it varies slightly from >> 50% but when it doesn't vary much from zero. However, it does

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread steve uurtamo
a few subtleties -- it's possible for a machine to play a perfect endgame, and my guess is that machines will play perfect endgames before people do, although most pros are excellent at the endgame. counting ko threats and utilizing kos effectively is tricky in playouts -- kos can naturally exten

endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread ivan dubois
Mogo is already very strong at endgame and certainly plays perfectly near the end of the game. The more advanced the program, the sooner it can play perfect endgame. But correct ko threats playing has nothing to do with the playout part : Since it is a strategic concept that involves global unde

Re : [computer-go] Tactical information within simulations

2008-03-02 Thread ivan dubois
I think it is a very good and natural idea. I guess in the future, all MC programs will have some kind of dynamic playout policies. - Message d'origine De : Jonas Kahn <[EMAIL PROTECTED]> À : computer-go Envoyé le : Dimanche, 2 Mars 2008, 19h43mn 29s Objet : [computer-go] Tactical inf

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread steve uurtamo
i'm just saying (and perhaps i'm misunderstanding something here) that lots of playout depth, and therefore lots of simulations are required to see *any* advantage to playing out a ko. s. On Sun, Mar 2, 2008 at 3:17 PM, ivan dubois <[EMAIL PROTECTED]> wrote: > Mogo is already very strong at endg

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread Jonas Kahn
> But correct ko threats playing has nothing to do with the playout part : > Since it is a strategic concept that involves global understanting, It is > handled by the UCT tree part. Yes and no. Theoretically, that's the work of the UCT part. But, as Steve pointed out, kos can go on for long. I

Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread ivan dubois
Ok, I think I see what you mean, but I am not sure I really agree. As you say, this is related to horizon effect. I think current MC programs can play ko quite well because they are trying do delay the outcome of losing the ko, therefore they tend to play threats do gain time, just like human pl

Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread steve uurtamo
the issue with ko is the order in which the ko threats are played, which can only be successfully evaluated if the average playout finishes the ko correctly. s. On Sun, Mar 2, 2008 at 4:56 PM, ivan dubois <[EMAIL PROTECTED]> wrote: > Ok, I think I see what you mean, but I am not sure I really agr