Re: [computer-go] Simplified MC evaluator ¿explained?

2007-04-09 Thread Weston Markham
The second explanation was no clearer to me. I'll try to criticize in more detail: 1. Uniform playouts, as used in practice, are not really uniform over all legal go moves. Generally, pass moves are excluded until necessary, and moves that fill "eyelike" points are excluded. So, I assume that

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Weston Markham
On 4/8/07, Don Dailey <[EMAIL PROTECTED]> wrote: These programs, in theory, will play perfect GO given enough time. ... and space. I doubt that your current programs would be capable of storing a large enough game tree to actually converge to the alpha-beta value. So in practice, it really wo

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote: > On 4/8/07, Don Dailey <[EMAIL PROTECTED]> wrote: > > These programs, in theory, will play perfect GO given > > enough time. > > ... and space. I doubt that your current programs would be capable of > storing a large enough game tree to ac

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Tom Cooper
Perhaps it would be possible to infer how the lines would look as perfect play was approached from what the curves looked like for a smaller board size. At 13:06 09/04/2007, Don wrote: On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote: > On 4/8/07, Don Dailey <[EMAIL PROTECTED]> wrote: >

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread compgo123
Don, here is a question. Your curves plotted the playing level vs the computer speed. By computer speed you mean the number of MC simulations per node with all other factors fixed. Is this correct? If it is, it's legitimate for people to speculate that the curve could level off beyond some numb

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 14:46 +0100, Tom Cooper wrote: > Perhaps it would be possible to infer how the lines would look as > perfect play was approached from what the curves looked like > for a smaller board size. I thought that too, but the studies on 5x5 and 7x7 break down very quickly. The prob

[computer-go] Noise reduction in alpha-beta search

2007-04-09 Thread compgo123
I think following is a way to reduce the noise in alpha-beta search. Instead of using the evaluation values, use the cummulative evaluation values. That is the sum of the evaluation values of each node of the playing path under examination. Daniel Liu _

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 09:47 -0400, [EMAIL PROTECTED] wrote: > Don, here is a question. Your curves plotted the playing level vs the > computer speed. By computer speed you mean the number of MC > simulations per node with all other factors fixed. Is this correct? > If it is, it's legitimate for peo

Re: [computer-go] LISP question (littlle bit off topic)

2007-04-09 Thread William Harold Newman
On Sun, Apr 08, 2007 at 10:18:10AM +0200, Chrilly wrote: > Paper 1 in the list below states: > Numbers were originally implemented in Lisp I as a list of atoms. > and the Lisp 1.5 manual states: Arithmetic in Lisp 1.5 is new > > Could you give an example how the number 3 was implemented in Lis

[computer-go] Congratulations to MoGoBot and to StoneCrazy!

2007-04-09 Thread Nick Wedd
I have written a short report on yesterday's bot tournament on KGS, it is at http://www.weddslist.com/kgs/past/25/index.html Nick -- Nick Wedd[EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailm

Re: [computer-go] Congratulations to MoGoBot and to StoneCrazy!

2007-04-09 Thread Urban Hafner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Apr 9, 2007, at 19:36 , Nick Wedd wrote: I have written a short report on yesterday's bot tournament on KGS, it is at http://www.weddslist.com/kgs/past/25/index.html In the General Section you are referring to "version 5" of HouseBot. That sho

Re: [computer-go] Congratulations to MoGoBot and to StoneCrazy!

2007-04-09 Thread Brian Slesinsky
I presume in the table that it should be 7 wins rather than 76 for MoGoBot? On 4/9/07, Nick Wedd <[EMAIL PROTECTED]> wrote: I have written a short report on yesterday's bot tournament on KGS, it is at http://www.weddslist.com/kgs/past/25/index.html Nick -- Nick Wedd[EMAIL PROTECTED] ___

[computer-go] Re: LISP question (littlle bit off topic)

2007-04-09 Thread Dave Dyer
> >I don't know, but from the description "list of atoms," perhaps >numbers were represented as linked lists of bits (using the facilities >built in to support linked lists of anything). I don't believe that any non-toy version of lisp ever used anything as ineffecient as representing numbers as

[computer-go] Absolute time in KGS robots

2007-04-09 Thread Jeff Nowakowski
On Mon, 2007-04-09 at 17:36 +0100, Nick Wedd wrote: > I have written a short report on yesterday's bot tournament on KGS, it > is at http://www.weddslist.com/kgs/past/25/index.html >From the writeup: "CrazyStone has achieved an implausible 1k rating on KGS." Yes, very implausible. It has only p

Re: [computer-go] Re: LISP question (littlle bit off topic)

2007-04-09 Thread steve uurtamo
> .. then of course there were lisp machines (brain short circuits as sparks fly and magic smoke is released.) s. TV dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV. http://tv.yahoo.com/ ___

[computer-go] CGOS 5 minute server

2007-04-09 Thread Don Dailey
The NEW and improved CGOS server is up and running. You will need to get fresh client software and may want to delete the old clients which will not work any longer. The protocol has not changed, so your old clients would actually work if you modify the scripts. At some point I will make

Re: [computer-go] Simplified MC evaluator ?explained?

2007-04-09 Thread Jacques Basaldúa
Martin Müller Pedersen wrote: See also: http://en.wikipedia.org/wiki/Bernoulli_process Regards That was obvious from the beginning and is applicable to any experiment of probability p. It is the playout's case because: same initial conditions => same p. But my post goes a lot further than tha

Re: [computer-go] Congratulations to MoGoBot and to StoneCrazy!

2007-04-09 Thread Nick Wedd
Thanks to Brian, Rémi, Urban and Terry for pointing out various mistakes. Nick -- Nick Wedd[EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread alain Baeckeroot
Le lundi 9 avril 2007 14:06, Don Dailey a écrit : > But the point is that > as long as you can provide time and memory you will get improvement > until perfect play is reached. Is there any proof that heavy player converge toward the same solution as the pure random playout ? With infinite resour

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Tue, 2007-04-10 at 00:06 +0200, alain Baeckeroot wrote: > Le lundi 9 avril 2007 14:06, Don Dailey a écrit : > > But the point is that > > as long as you can provide time and memory you will get improvement > > until perfect play is reached. > Is there any proof that heavy player converge toward

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Chris Fant
With infinite resource, i agree that random playout will find the best move. But it seems that nothing is guaranted for heavy playout. As Don pointed out before, the reason it converges to perfect play is because of the UCT part, not because of the playout part. _

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Erik van der Werf
On 4/10/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: > But the point is that > as long as you can provide time and memory you will get improvement > until perfect play is reached. Is there any proof that heavy player converge toward the same so

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Hideki Kato
If the playout part prunes some moves, nothing is guaranteed. - gg Chris Fant: <[EMAIL PROTECTED]>: >> With infinite resource, i agree that random playout will find the best move. >> But it seems that nothing is guaranted for heavy playout. > >As Don pointed out before, the reason it converges to

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Darren Cook
>>> With infinite resource, i agree that random playout will find the best move. >>> But it seems that nothing is guaranteed for heavy playout. >> As Don pointed out before, the reason it converges to perfect play is >> because of the UCT part, not because of the playout part. > If the playout pa

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
With a badly designed play-out algorithm you may have a horribly inefficent search - but it would eventually still find the best move in principle. - Don On Tue, 2007-04-10 at 09:16 +0900, Darren Cook wrote: > >>> With infinite resource, i agree that random playout will find the > best move. >

[computer-go] CGOS viewing client update

2007-04-09 Thread Don Dailey
I made some minor cosmetic changes to the viewing client (to prevent it from cutting off the "pass" move text in the game listing.) Also, added a version number to the gamelets. No need to upgrade unless you want to. - Don ___ computer-go mailing l

[computer-go] CGOS viewer update

2007-04-09 Thread Don Dailey
I just updated the viewer again to version 0.31 I will not longer announce client updates unless they address a serious bug or problem or amazing new functionality Instead, I will give the latest version number on the CGOS webpage. In this case, there is probably no need to upgrade. The onl

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-09 Thread Matt Gokey
Don Dailey wrote: (snip) In my opinion, the insight that Chrilly articulated was that all of sudden we are now all using some type of global search - the very idea was considered blasphemy just 2 or 3 years ago. That may be too strong a statement. It may have not been popular but many people

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Matt Gokey
Erik van der Werf wrote: On 4/10/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: > But the point is that > as long as you can provide time and memory you will get improvement > until perfect play is reached. Is there any proof that heavy player c

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-09 Thread Chrilly
Thanks Chrilly. For anyone else interested, it is here: http://www.xilinx.com/publications/xcellonline/xcell_53/xc_pdf/xc_hydra53.pdf But, as you say, the "the search tree as an adaptable error filter"idea is only mentioned in passing. I guess I'll just have to wait for Ulf Lorenz to translate h

Re: [computer-go] Noise reduction in alpha-beta search

2007-04-09 Thread Chrilly
Ingo Althoeffer has published some time ago a theoretical article about this idea. He called it "telescope" evaluation. According his theorectical findings is the error propagation not better than the usual approach. K.Chen proposed a similar approach. Use the mean of the last and second-last ev