On Mon, 2007-04-09 at 14:46 +0100, Tom Cooper wrote:
> Perhaps it would be possible to infer how the lines would look as
> perfect play was approached from what the curves looked like
> for a smaller board size.

I thought that too, but the studies on 5x5 and 7x7 break down
very quickly.   The problem is that the programs already play
close to perfect on these board sizes.   I can say that because
on 7x7 using a fractional komi,  either white wins most of
the games or black, depending on how you set komi.

- Don



> At 13:06 09/04/2007, Don wrote:
> 
> >On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote:
> > > On 4/8/07, Don Dailey <[EMAIL PROTECTED]> wrote:
> > > > These programs, in theory, will play perfect GO given
> > > > enough time.
> > >
> > > ... and space.  I doubt that your current programs would be capable of
> > > storing a large enough game tree to actually converge to the
> > > alpha-beta value.  So in practice, it really would level out somewhere
> > > below optimal play, unless you also increase the memory usage, right?
> > > I think that it is still valid to present your chart as representing
> > > the lower portions of curves that do not do this, because you would
> > > presumably scale up the amount of memory used as well as the time, if
> > > you could.
> > >
> > > Weston
> >
> >Yes,  you would need more time and memory.   But the point is that
> >as long as you can provide time and memory you will get improvement
> >until perfect play is reached.
> >
> >But if it's true that heavy is increasing faster, that will proabably
> >stop being the case MUCH sooner.   They will both likely approach
> >perfect play on a very similar slope (like a jet coming in for a
> >landing)  which means the distance beetween the two plot lines must
> >start getting closer much sooner.
> >
> >- Don
> >
> >
> >
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