Perhaps it would be possible to infer how the lines would look as
perfect play was approached from what the curves looked like
for a smaller board size.

At 13:06 09/04/2007, Don wrote:

On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote:
> On 4/8/07, Don Dailey <[EMAIL PROTECTED]> wrote:
> > These programs, in theory, will play perfect GO given
> > enough time.
>
> ... and space.  I doubt that your current programs would be capable of
> storing a large enough game tree to actually converge to the
> alpha-beta value.  So in practice, it really would level out somewhere
> below optimal play, unless you also increase the memory usage, right?
> I think that it is still valid to present your chart as representing
> the lower portions of curves that do not do this, because you would
> presumably scale up the amount of memory used as well as the time, if
> you could.
>
> Weston

Yes,  you would need more time and memory.   But the point is that
as long as you can provide time and memory you will get improvement
until perfect play is reached.

But if it's true that heavy is increasing faster, that will proabably
stop being the case MUCH sooner.   They will both likely approach
perfect play on a very similar slope (like a jet coming in for a
landing)  which means the distance beetween the two plot lines must
start getting closer much sooner.

- Don



_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

--
This email has been verified as Virus free
Virus Protection and more available at http://www.plus.net

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to