Re: [computer-go] MC heuristics not working

2007-03-18 Thread Heikki Levanto
On Sat, Mar 17, 2007 at 02:12:21PM -0700, Christoph Birk wrote: > > On Sat, 17 Mar 2007, Chris Fant wrote: > >What does that have to do with it? My engine does not play > >multi-stone suicides, it only allows them in the playouts. As a > >result, it plays stronger. This is desirable, no? > > I

Re: Re:[computer-go] MoGo

2007-03-18 Thread Magnus Persson
Quoting Don Dailey <[EMAIL PROTECTED]>: Do you think any version of gnugo is suitable as an anchor? My problem with Gnugo is that it might be too deterministic. It is in general easier to overfit the parameters to gnugo than an MC-program. But perhaps the gnugo team could make a version that at

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
Hello Don, Nick, Magnus, I here answer the 3 previous emails. 2007/3/18, Don Dailey <[EMAIL PROTECTED]>: Another possible candidate is Mogo, running at 3K play-outs, like the version running on CGOS right now. I thought about that, the good thing is the resources taken (between 0.6 and 0.3 s

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent rating drift over the long term.It I turned CGOS lose without any anchor, it could inflate or deflate over time and that was the only reason I wanted to have an anchor. However, it makes sense for an Anch

Re: Re:[computer-go] MoGo

2007-03-18 Thread Heikki Levanto
On Sun, Mar 18, 2007 at 01:09:27PM +0100, Sylvain Gelly wrote: > There is also the perspective of the 13x13 and 19x19 servers where (1) > gnugo will be much stronger, (2) we can have easily handicaps. Where are those? Are they used the same way as cgos? I would like to see what my MC does on a lar

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
Hello Heikki, 2007/3/18, Heikki Levanto <[EMAIL PROTECTED]>: On Sun, Mar 18, 2007 at 01:09:27PM +0100, Sylvain Gelly wrote: > There is also the perspective of the 13x13 and 19x19 servers where (1) > gnugo will be much stronger, (2) we can have easily handicaps. Where are those? Are they used th

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
2007/3/18, Don Dailey <[EMAIL PROTECTED]>: I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent rating drift over the long term. You are right about this Anchor's role. However, to be able to accurately rate players, there is a need of opponents not too far fr

[computer-go] UCT and optimization

2007-03-18 Thread compgo123
UCT, alpha-beta, Monte-Carlo, and many others (not related to game playing) are all methods of optimization. In college we all did it countless times to find the maximum or minimum of a function. It's the simplest form of optimization. In an optimization two things are usually required: the accu

Re: [computer-go] MoGo

2007-03-18 Thread compgo123
There is the possibility of more than one anchor. -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Sun, 18 Mar 2007 7:42 AM Subject: Re: Re:[computer-go] MoGo I'm not so sure we need to have a really strong Anchor. The Anchor's role is to prevent ratin

Re: [computer-go] MC heuristics not working

2007-03-18 Thread Chris Fant
Just curious: in the playout, what happens when you allow it to play a multi-stone suicide? Does the group die, or do the stones remain on the board with no liberties? What happens to the final score? Group dies. I don't know what you mean about final score. It's Chinese scoring. ___

Re: [computer-go] MoGo

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 10:48 -0400, [EMAIL PROTECTED] wrote: > There is the possibility of more than one anchor. At the moment, CGOS doesn't support more than 1 anchor player, but that is easily solved. However, I am in the testing stage of a new CGOS server. It does support as many anchors as yo

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
Hi Sylvain, I think what you are looking isn't a strong Anchor player, but strong players who are always available. However, I do want to upgrade the Anchor player too, perhaps putting up 2 Anchors. I will prepare a version of Lazarus - it will take a few days. I'm not sure what my goal rating

Re: Re:[computer-go] MoGo

2007-03-18 Thread Sylvain Gelly
Hi Don, I think what you are looking isn't a strong Anchor player, but strong players who are always available. In some sense you are right. In fact, I was not talking about anchor with fixed rating, but "floating" anchor, which would be a player with fixed strength, always connected. It is an

Re: [computer-go] libego questions on playout

2007-03-18 Thread Łukasz Lew
Hi, On 3/17/07, Peter Christopher <[EMAIL PROTECTED]> wrote: Hi LL or any others who know, I've been playing with libego. Nice work, thanks for distributing it. I am working on understanding some of the details of uct.cpp, in particular how it does playouts in life-death and ko situations. I

Re: [computer-go] libego documentation

2007-03-18 Thread Łukasz Lew
On 3/18/07, Peter Christopher <[EMAIL PROTECTED]> wrote: Hi, I plan to do some basic work documenting libego. My plan is as follows. 1) I will write what I have figured out and also the open issues on the sensei.xmp.net wiki. Anyone else obviously welcome to contribute, especially fix my erro

Re: Re:[computer-go] MoGo

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 19:09 +0100, Sylvain Gelly wrote: > Hi Don, > > > I think what you are looking isn't a strong Anchor player, but > > strong players who are always available. > > In some sense you are right. In fact, I was not talking about anchor > with fixed rating, but "floating" anchor,

[computer-go] computer go documentation issues

2007-03-18 Thread Peter Christopher
Taking a look at computer go documentation, I see that there are (at least) three pages that exist in wiki format for top level "computer go" wiki pages- wikipedia.org - computer go sensei - computer go sensei - computer go programming It seems obvious that these are redundant. It seems prud

Re: [computer-go] computer go documentation issues

2007-03-18 Thread Nick Apperson
I fully agree with your plan. Merging it all onto wikipedia seems like a good plan to me. Certainly forwarding the others is a must too. On 3/18/07, Peter Christopher <[EMAIL PROTECTED]> wrote: Taking a look at computer go documentation, I see that there are (at least) three pages that exist

[computer-go] average length of 9x9 MC playout

2007-03-18 Thread John Tromp
I've seen the number 107.3... reported earlier for the average length, without the 2 final passes. Is this allowing multi stone suicides or not? And what's the outcome in the other case? Thanks! regards, -John ___ computer-go mailing list computer-go@c

Re: [computer-go] computer go documentation issues

2007-03-18 Thread Brian Slesinsky
I think they serve different purposes. Wikipedia has its "no original research" policy meaning that theoretically everything in a Wikipedia article should be backed up by a citation. That's certainly not true now, but it should be a goal. So it seems like there will be lots of details (such as

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 22:33 -0400, John Tromp wrote: > I've seen the number 107.3... reported earlier > for the average length, without the 2 final passes. > Is this allowing multi stone suicides or not? > And what's the outcome in the other case? > Thanks! This does not allow multi-stone suicide.

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Nick Apperson
heavy playouts should yeild a lower number of moves because moves are slightly more efficient bringing the end of the game sooner. I'm actually surprised it isn't a larger difference. On 3/18/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Sun, 2007-03-18 at 22:33 -0400, John Tromp wrote: > I've

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
On Sun, 2007-03-18 at 22:34 -0500, Nick Apperson wrote: > heavy playouts should yeild a lower number of moves because moves are > slightly more efficient bringing the end of the game sooner. I'm > actually surprised it isn't a larger difference. I never tested it until now - but I expected it to

Re: [computer-go] average length of 9x9 MC playout

2007-03-18 Thread Don Dailey
John, Did that 107.3 number come from me? I seem to remember that I used to get that - if I'm remembering correctly. But I remember making a little change, that addressed what appeared to be a minor implementation bug. One of the speed enhancements is to "put away" moves you already tried whic