On 3/18/07, Peter Christopher <[EMAIL PROTECTED]> wrote:
Hi,
I plan to do some basic work documenting libego. My plan is as follows.
1) I will write what I have figured out and also the open issues on
the sensei.xmp.net wiki. Anyone else obviously welcome to contribute,
especially fix my errors and fill the gaps.
2) I will add some comments in the code & possibly modify the package
to be more readily usable as a library as well as a hacking toybox.
Any comments?
Maybe it's a good idea to include Your documentation to libego.
Sorry if my questions are somewhat newbie, I am still coming up to
speed in this domain.
Peter
ps here again are several of my initial questions, please feel free to
email me your response privately if you don't want to write publicly,
and I will put it on the wiki.
Perhaps you could help me out with a few basic questions.
Does the board code (board.cpp) currently treat ko, suicide, multiple
ko, etc, according to standard go rules or is there work remaining to
be done for it to be precisely correct?
I forgot to add that there is a stack_board, which take cares of superko.
Does the playout code (playout.cpp run() ) follow the board code
exactly in examining the legality of "all possible moves"?
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