Le dimanche 31 décembre 2006 19:22, Chrilly a écrit :
> For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level 16.
> Is there something stronger around /available?
Yes there is cgos 9X9 ;)
Happy new year.
Alain
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computer-go mailing
Hello and happy new year!
> I have some questions about your paper...
Whouah that's a lot of questions :). I'll try to answer well.
> I thought that the Monte Carlo evaluation of a position is done by making
> many random games from that position, and averaging the win/loss result.
> So the ev
For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level
16.
Is there something stronger around /available?
Yes there is cgos 9X9 ;)
I am used to another development method. I watch the engine-engine-matches
and I change the programm when I see a move which really hurts. I trus
John Tromp wrote:
This really makes me feel like it's only a matter of time till MC programs can
challenge professionals on 9x9."
I feel that the shodan level go 9x9 programs have arrived...
For Suzie I try for 9x9 to establish a Dan-ranking at the next European
Championship in Villach/Aust
On 12/31/06, Chrilly <[EMAIL PROTECTED]> wrote:
For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level 16.
Is there something stronger around /available?
Did you consider trying CrazyStone ?
http://remi.coulom.free.fr/CrazyStone/
nando
_
Le lundi 1 janvier 2007 13:14, Chrilly a écrit :
> > For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level
> > 16.
> > Is there something stronger around /available?
>
> Yes there is cgos 9X9 ;)
>
> I am used to another development method. I watch the engine-engine-matches
> a
Hi Chrilly,
I watch my own programs play live on CGOS, I just watch the log file,
which also displays a diagram and all the INFO I want.
A new version of CGOS let's you watch the games lives in a beautiful GUI
interface - unfortunately I have too much going on to finalize it, but
it is close
Are we to assume that Size is starting to get good at 9x9 and can beat
Gnugo consistently?
- Don
On Mon, 2007-01-01 at 13:14 +0100, Chrilly wrote:
> > For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go
> Level
> > 16.
> > Is there something stronger around /available?
>
> Y
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On Mon, 2007-01-01 at 14:33 +0100, alain Baeckeroot wrote:
> > In server matches this kind of information is usually lost. One can
> write
> > the traces into a file, but practically one never checks it in the
> same way
> > than when sitting infront of the screen and seeing it "live". The
> imme
- Original Message -
From: "alain Baeckeroot" <[EMAIL PROTECTED]>
To: "computer-go"
Sent: Monday, January 01, 2007 2:33 PM
Subject: Re: [computer-go] Strongest 9x9 programm?
Having various opponents is the best way for improvement.
Yes, I fully agree.
I believe Sluggo is an extre
Are we to assume that Size is starting to get good at 9x9 and can beat
Gnugo consistently?
- Don
Peter Woitke has done a great job in the last month. He deserves the "Hero
of the Suzie work" medal. Especially he fixed a lot of bugs. But on 19x19
its still not satisfactory, so Peter gave it a
I believe that MoGo is already stronger than 1d on KGS.
I'm 3d KGS and it's hard to win.
Mogo has almost no loses KGS.
Lukasz
On 1/1/07, Chrilly <[EMAIL PROTECTED]> wrote:
John Tromp wrote:
This really makes me feel like it's only a matter of time till MC programs
can challenge professionals o
Hi Chrilly,
I will help you all you need. The basics are described somewhere
but it amounts to this:
1. Make sure you program understands GTP
2. Get the client program from the KGS website. This is a
java program the "hooks up" to your program using GTP and
communicates with
Very stupid question: Were to I get a fool-proof description how to join
the tournament?
You know I am from the generation, were one travelled to tournament, shake
hand with the programmer of the opponent, entered the moves by hand
These internet tournaments are also a cultural shock.
C
On 1/1/07, Łukasz Lew <[EMAIL PROTECTED]> wrote:
I believe that MoGo is already stronger than 1d on KGS.
I'm 3d KGS and it's hard to win.
Mogo has almost no loses KGS.
Lukasz
I made a quick and dirty update to my old php-script to half-heartedly
support cgoban3 ( not the online script, it's sti
In message <[EMAIL PROTECTED]>, Chrilly
<[EMAIL PROTECTED]> writes
For Suzie I try for 9x9 to establish a Dan-ranking at the next European
Championship in Villach/Austria.
Do you mean that you are planning to enter it for a regular "human" Go
event? Have you checked that the organisers will
Hello,
> To generate this pain one needs a slightly stronger opponent. The
> pain-level of Gnu-Go is for Suzie on 9x9 already too low.
What you can do is to limit your program. For MoGo I test with 3k or 10k
simulations per move. Of course it is not in the real games conditions, but
at least th
Yes, where is Suzie?
Seriously, CGOS tries to be programmer friendly and will be improved
to be more so.
Unfortunately you will not always get a tough opponent, but
this is impossible with an open server. However CGOS tries
hard to keep the opponents paired up fairly closely and you will
g
For Suzie I try for 9x9 to establish a Dan-ranking at the next European
Championship in Villach/Austria.
Do you mean that you are planning to enter it for a regular "human" Go
event? Have you checked that the organisers will allow this?
I once entered Professor Chen's HandTalk for a human
Hi Chrilly,
I find it pretty amazing that even a little money will inspire people
to play a computer who wouldn't otherwise.
Many years ago my old chess programs were welcome at tournaments, but
as soon as players started losing, the program wore out it's welcome!
The change was like night and
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Hej,
I figured I'd ask my question about CGOS here as the documentation is
said to be out of date. My question is: Does CGOS do the time
handling like KGS, i.e. send a time_left command before every
gen_move command?
Thanks,
Urban
- --
http://
On Mon, 2007-01-01 at 19:06 +0100, Urban Hafner wrote:
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> Hej,
> I figured I'd ask my question about CGOS here as the documentation is
> said to be out of date. My question is: Does CGOS do the time
> handling like KGS, i.e. send a time_left
Thanks. So it seems that doing as many random games as possible is not the
ideal approach.
In UCT, I suppose the equivalent of the principal variation would be the
path from the root that always visits the child with the highest number of
simulations. When you make a move with 70,000 simulations
I want to point out that this is not an attempt to be fair about
network lag - if you have a more reliable network your program
will always have an advantage.
What it tries to do is make it so that the time your bot spends
thinking as reckoned by your local clock is an upper bound on
the time
An interesting report.
I have a question about a line near the end where you address the two
meanings of "UCT":
"UCT as applied to times stands for Universal Coordinate Time. It is
the same, for most practical purposes including ours, as GMT,
Greenwich Mean Time, the time zone based on Lo
On 31-dec-06, at 15:34, David Fotland wrote:
A strong chinese player using chinese rules will pick up a point or
two
during the dame filling stage when playing a strong japanese
player. The
Chiense player will choose earlier moves that gain a later dame
point that
the japanese player will
I seem to remember someone on this group a couple of years ago or so
saying that there won't be a 1 Dan 9x9 player anytime soon. I don't
remember the exact quote or who said it. I'm looking through the
archives but I can't find it. I would not name the person even when
I do, but it gives me
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On Jan 1, 2007, at 19:18 , Don Dailey wrote:
On Mon, 2007-01-01 at 19:06 +0100, Urban Hafner wrote:
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Hej,
I figured I'd ask my question about CGOS here as the documentation is
said to be out of date.
> Thanks. So it seems that doing as many random games as possible is not the
> ideal approach.
You have to visit as many nodes as possible, so as you have one simulation per
node, you still have to do as many simulations as possible. But yes, doing as
many simulations per node is not a good app
On Mon, 2007-01-01 at 20:10 +0100, [EMAIL PROTECTED] wrote:
>
> > I'm curious about the full width depth and the principal variation
> depth to
> > compare UCT wilth alpha-beta.
> The comparison is not so easy to do I think, because using MC as an
> evaluation
> function for alpha beta, you have
David Fotland wrote:
>Most of the world plays be Japanese rules, so any commercial program
>must implement Japanese rules.
I totally agree.
>A strong chinese player using chinese rules will pick up a point or two
>during the dame filling stage when playing a strong japanese player. The
>Chiens
Hi Jacques,
I think Chinese should be universally adapted, but before you flame
me I'll tell you why.
I know of players who thought Go might be an interesting game, but
gave up quickly when they realized they could never play by Japanese
rules.
Even though they eventually could have learned t
one early habit that is good for new go players to learn is
to always fill dame. sometimes groups get ataried this way
that the newer player wouldn't have noticed. it can result
in massive point loss if you're not careful about it, and it's
a good teaching tool (from the japanese rules point of v
Let's not confuse japanese counting with Japanese rules. It is quite
feasible with Chinese rules and the use of pass stones to end up doing
territory counting over the board which is equivalent to area scoring,
On 1/1/07, steve uurtamo <[EMAIL PROTECTED]> wrote:
one early habit that is good fo
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