I think it is good to know that the EGF rating system is a modified version of the ELO rating system. AFAIK the ELO rating system links a 100 point difference to a winning percentage of 68% (corresponding to 1 standard deviation in the normal distribution). The EGF rating modifies this by rank de
We are going to fit a curve to the ELO system to determine what works
best
for the actual players on CGOS. Steve Uurtamo is helping me with this.
I really like the idea of rating entities separately, but for now CGOS
won't be doing this - it would require a good bit of reworking of CGOS
to make t
Aloril wrote:
Actually given *enough* games "fully random including
eye filling and passing moves" will win against a pro player.
That is "true", at least as it is true that a monkey would
write Hamlet typing at random long enough.
That probability is in the range of 1 to (x·100)^(y·100)
wh
Lukasz Lew wrote:
> The unification needs that *pass* costs one point.
> And this is only modification needed.
Passing when a game is finished is the only
"Kami No Itte" move we, the mortals, can play.
Probably, all our other moves are suboptimal.
And playing when one should pass, deserves
the m
On Sat, 2006-12-30 at 13:52 +, Jacques Basaldúa wrote:
> Aloril wrote:
>
> > Actually given *enough* games "fully random including
> > eye filling and passing moves" will win against a pro player.
>
> That is "true", at least as it is true that a monkey would
> write Hamlet typing at rando
On Sat, 2006-12-30 at 14:32 +, Jacques Basaldúa wrote:
> Lukasz Lew wrote:
>
> > The unification needs that *pass* costs one point.
> > And this is only modification needed.
>
> Passing when a game is finished is the only
> "Kami No Itte" move we, the mortals, can play.
> Probably, all our