Re: [computer-go] multiple entities may complicate things

2006-12-30 Thread dave . devos
I think it is good to know that the EGF rating system is a modified version of the ELO rating system. AFAIK the ELO rating system links a 100 point difference to a winning percentage of 68% (corresponding to 1 standard deviation in the normal distribution). The EGF rating modifies this by rank de

Re: [computer-go] multiple entities may complicate things

2006-12-30 Thread Don Dailey
We are going to fit a curve to the ELO system to determine what works best for the actual players on CGOS. Steve Uurtamo is helping me with this. I really like the idea of rating entities separately, but for now CGOS won't be doing this - it would require a good bit of reworking of CGOS to make t

Re: [computer-go] Interesting problem

2006-12-30 Thread Jacques Basaldúa
Aloril wrote: Actually given *enough* games "fully random including eye filling and passing moves" will win against a pro player. That is "true", at least as it is true that a monkey would write Hamlet typing at random long enough. That probability is in the range of 1 to (x·100)^(y·100) wh

[computer-go] Re: computer-go Digest, Vol 29, Issue 29

2006-12-30 Thread Jacques Basaldúa
Lukasz Lew wrote: > The unification needs that *pass* costs one point. > And this is only modification needed. Passing when a game is finished is the only "Kami No Itte" move we, the mortals, can play. Probably, all our other moves are suboptimal. And playing when one should pass, deserves the m

Re: [computer-go] Interesting problem

2006-12-30 Thread Don Dailey
On Sat, 2006-12-30 at 13:52 +, Jacques Basaldúa wrote: > Aloril wrote: > > > Actually given *enough* games "fully random including > > eye filling and passing moves" will win against a pro player. > > That is "true", at least as it is true that a monkey would > write Hamlet typing at rando

Re: [computer-go] Re: computer-go Digest, Vol 29, Issue 29

2006-12-30 Thread Don Dailey
On Sat, 2006-12-30 at 14:32 +, Jacques Basaldúa wrote: > Lukasz Lew wrote: > > > The unification needs that *pass* costs one point. > > And this is only modification needed. > > Passing when a game is finished is the only > "Kami No Itte" move we, the mortals, can play. > Probably, all our