Lukasz Lew wrote:

> The unification needs that *pass* costs one point.
> And this is only modification needed.

Passing when a game is finished is the only
"Kami No Itte" move we, the mortals, can play.
Probably, all our other moves are suboptimal.
And playing when one should pass, deserves
the most horrendous epithets that apply to
moves.

Your proposal penalizes the most elegant move
for the sake of elegance.

The options are:

1. Penalize the wrong moves, expecting
the player will learn. i.e. Japanese rules.

2. Indulgently ignore the wrong moves
assuming the player is still weak. i.e.
Chinese rules.

There is no need of unification, since there are
intrinsically different approaches. Penalizing
the correct move is too creative for me.;-)

Jacques.

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