Lukasz Lew wrote: > The unification needs that *pass* costs one point. > And this is only modification needed.
Passing when a game is finished is the only "Kami No Itte" move we, the mortals, can play. Probably, all our other moves are suboptimal. And playing when one should pass, deserves the most horrendous epithets that apply to moves. Your proposal penalizes the most elegant move for the sake of elegance. The options are: 1. Penalize the wrong moves, expecting the player will learn. i.e. Japanese rules. 2. Indulgently ignore the wrong moves assuming the player is still weak. i.e. Chinese rules. There is no need of unification, since there are intrinsically different approaches. Penalizing the correct move is too creative for me.;-) Jacques. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/