We are going to fit a curve to the ELO system to determine what works
best
for the actual players on CGOS.  Steve Uurtamo is helping me with this.

I really like the idea of rating entities separately, but for now CGOS
won't be doing this - it would require a good bit of reworking of CGOS
to make this work right.

So the system will use a formula based on rank.  You might get a
different
gap between 2 stones and 3 stones and also you are likely to get a
different
gap between a weak player and a strong player.

- Don



On Sat, 2006-12-30 at 13:21 +0100, [EMAIL PROTECTED] wrote:
> I think it is good to know that the EGF rating system is a modified
> version of the ELO rating system. AFAIK the ELO rating system links a
> 100 point difference to a winning percentage of 68% (corresponding to
> 1 standard deviation in the normal distribution). The EGF rating
> modifies this by rank dependent weights so that a 100 points
> difference corresponds to 1 rank (dan/kyu) difference. I think the
> world champion would have an EGF rating of about 3000 points,
> corresponding to an amateur 10d. 
> 
> I am currently investigating the actual statistics. At 7d a rating
> difference of 500 points corrresponds to a winning percentage of
> 99% and near 10k it corresponds to a winning percentage of 75%. I also
> have to add that these percentage are biased, because of the fact that
> a tournament game took place in a european tournament which are mostly
> paired in the MacMahon way. This means that the stronger player is
> doing badly or the weaker player is doing well (or both) in this
> particular tournament. But anyway, this difference is accounted for in
> the EGF, because otherwise the corresponcence of 100 point to 1 rank
> would be lost over time.
> 
> Dave   
> 
> ----- Oorspronkelijk bericht -----
> 
> Van: terry mcintyre <[EMAIL PROTECTED]> 
> 
> Datum: vrijdag, december 29, 2006 10:16 pm 
> 
> Onderwerp: [computer-go] multiple entities may complicate things 
> 
> > Don proposed creating multiple entities for programs playing at 
> > different handicaps. 
> > 
> > That seems to complicate things. Is it possible to factor 
> > handicaps into elo-style ratings? 
> > 
> > We might start with some assumptions that, for example, 100 elo 
> > points is comparable to a one-stone handicap, test the 
> > assumptions, and make adjustments as appropriate. Given enough 
> > games, it might even be possible to answer the question of whether 
> > the handicap stones vs elo rating is best represented as a linear 
> > or nonlinear function. Some suggest that the answer would depend 
> > on the ability to use the handicap stones to good effect. 
> > 
> > There is some extensive discussion of existing rating systems here: 
> > 
> > http://en.wikipedia.org/wiki/Go_ranks_and_ratings 
> > 
> > Terry McIntyre 
> > UNIX for hire 
> > software development / systems admin istratio 
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/

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