Re: [computer-go] Anchor Player

2006-12-13 Thread Cai Qiang
Hi, Many win32 binary(such as Fritz) can run in linux with help of Wine(a free implementation of Windows on Unix) without noticeable performance loss. Best regards! - Original Message - From: "Don Dailey" <[EMAIL PROTECTED]> To: "computer-go" Sent: Wednesday, December 13, 2006 2:47

Re: [spam probable] [computer-go] Anchor Player

2006-12-13 Thread alain Baeckeroot
Le mercredi 13 décembre 2006 05:53, Don Dailey a écrit : > Does a 1 kyu difference mean I can give you 1 stone if I am better and > expect to come out about even? yes, 1 handi is 0.5 komi. > > Does this all work out in a transitive way? If a 6 kyu can give a 7 > kyu 1 stone, and the 7 kyu can gi

Re: [computer-go] Anchor Player

2006-12-13 Thread Don Dailey
I run wine on my own computer, but it's not on the server computer and I believe it to be a resource hog.I want to keep it lean and simple on Dave Dyers server. - Don On Wed, 2006-12-13 at 16:46 +0800, Cai Qiang wrote: > Hi, > Many win32 binary(such as Fritz) can run in linux with help

Re: [computer-go] professional game libraries for pattern harvesting

2006-12-13 Thread Petri Pitkanen
Or use p2p and the pirate bay. Using serch word SGF you should find about 40 000 game collection from moyo-go. Or even easier The Torrent: http://torrents.thepiratebay.org/hashtorrent/3420315.torrent/40_683_Professional_Go_Games_Collection.3420315.TPB.torrent As game records are not copyrigtable

Re: [spam probable] [computer-go] Anchor Player

2006-12-13 Thread Don Dailey
I think probably I just go with ELO, much simpler. I think later we will want to have handicaps.Even at 9x9 Mogo is all by itself although I expect other programs to eventually catch up or get close later. For the Anchor, I think I will take David suggestion and start with AnchorMan. The

RE: [computer-go] professional game libraries for pattern harvesting

2006-12-13 Thread Anders Kierulf
> As game records are not copyrigtable it is within your rights > to download that file. Game records may not be copyrightable, but collections of game records may be. And for databases created in the European Union, the sui generis right of the European Database Directive applies independent of c

Re: [computer-go] professional game libraries for pattern harvesting

2006-12-13 Thread Weston Markham
Also, there was a recent thread on the mailing list: "50, 576 pro/dan games without repetitions nor easily detectable problems", started by Jacques Basaldúa, who has put together a collection of games: http://www.dybot.com/masters/masters.zip If I recall correctly, the format of this file is on

[computer-go] Are there researches about human annotation to game records ?

2006-12-13 Thread 荒木伸夫
Hello. I'm Araki. Nice to meet you. I'm searching researches about human annotation to game records for machine learning. (for example, "these stones are weak", "this move is for attack those stones", "this move was bad" ...etc) Does anyone know such researches?

Re: [computer-go] professional game libraries for pattern harvesting

2006-12-13 Thread Petri Pitkanen
2006/12/13, Anders Kierulf <[EMAIL PROTECTED]>: > As game records are not copyrigtable it is within your rights > to download that file. Game records may not be copyrightable, No "may" word needed there. They are historical facts and hence cannot be copyrigthed at least not in EU. but collect

Re: [computer-go] Are there researches about human annotation to game records ?

2006-12-13 Thread Chris Fant
If you had such annotated games, wouldn't you also need an impressive English language parser? Even more impressive if you consider the task of parsing English-as-a-second-language dialects. On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote: Hello. I'm Araki. Nice to meet you. I'm searching rese

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chrilly
I know of no research, but chess-programms like e.g. Fritz do this to a certain degree. There was (maybe is) an award by the ICCA-Journal for the best annotation by a programm. But I do not remember any papers how this is done. Trade secret. I have implemented another form of "annotation" in my

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chrilly
If you had such annotated games, wouldn't you also need an impressive English language parser? Even more impressive if you consider the task of parsing English-as-a-second-language dialects. I do not understand the meaning of this sentence. Could you please explain it more explicetly? Ch

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chris Fant
Dogs can play Go? No. They can't. Dogs also cannot search for files on your computer. Why are my CPU cycles being wasted to animate a dog who may or may not pretend to know something that I don't? Is it purely to annoy? If so, hats off. On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote: I kn

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chris Fant
My understanding of Araki's message was that he wants to input human-annotated games into his learning machine. My point was that humans writings are not very precise (especially when using a non-native language). On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote: > If you had such annotated ga