Hi,
Many win32 binary(such as Fritz) can run in linux with help of Wine(a free
implementation of Windows on Unix) without noticeable performance loss.
Best regards!
- Original Message -
From: "Don Dailey" <[EMAIL PROTECTED]>
To: "computer-go"
Sent: Wednesday, December 13, 2006 2:47
Le mercredi 13 décembre 2006 05:53, Don Dailey a écrit :
> Does a 1 kyu difference mean I can give you 1 stone if I am better and
> expect to come out about even?
yes, 1 handi is 0.5 komi.
>
> Does this all work out in a transitive way? If a 6 kyu can give a 7
> kyu 1 stone, and the 7 kyu can gi
I run wine on my own computer, but it's not on the server computer and
I believe it to be a resource hog.I want to keep it lean and simple
on Dave Dyers server.
- Don
On Wed, 2006-12-13 at 16:46 +0800, Cai Qiang wrote:
> Hi,
> Many win32 binary(such as Fritz) can run in linux with help
Or use p2p and the pirate bay. Using serch word SGF you should find
about 40 000 game collection from moyo-go.
Or even easier The Torrent:
http://torrents.thepiratebay.org/hashtorrent/3420315.torrent/40_683_Professional_Go_Games_Collection.3420315.TPB.torrent
As game records are not copyrigtable
I think probably I just go with ELO, much simpler. I think later we
will want to have handicaps.Even at 9x9 Mogo is all by itself
although I expect other programs to eventually catch up or get close
later.
For the Anchor, I think I will take David suggestion and start with
AnchorMan. The
> As game records are not copyrigtable it is within your rights
> to download that file.
Game records may not be copyrightable, but collections of game records may
be. And for databases created in the European Union, the sui generis right
of the European Database Directive applies independent of c
Also, there was a recent thread on the mailing list: "50, 576 pro/dan
games without repetitions nor easily detectable problems", started by
Jacques Basaldúa, who has put together a collection of games:
http://www.dybot.com/masters/masters.zip
If I recall correctly, the format of this file is on
Hello. I'm Araki. Nice to meet you.
I'm searching researches about human annotation to game records for machine
learning. (for example, "these stones are weak", "this move is for attack those
stones", "this move was bad" ...etc) Does anyone know such researches?
2006/12/13, Anders Kierulf <[EMAIL PROTECTED]>:
> As game records are not copyrigtable it is within your rights
> to download that file.
Game records may not be copyrightable,
No "may" word needed there. They are historical facts and hence cannot
be copyrigthed at least not in EU.
but collect
If you had such annotated games, wouldn't you also need an impressive
English language parser? Even more impressive if you consider the
task of parsing English-as-a-second-language dialects.
On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote:
Hello. I'm Araki. Nice to meet you.
I'm searching rese
I know of no research, but chess-programms like e.g. Fritz do this to a
certain degree. There was (maybe is) an award by the ICCA-Journal for the
best annotation by a programm. But I do not remember any papers how this is
done. Trade secret.
I have implemented another form of "annotation" in my
If you had such annotated games, wouldn't you also need an impressive
English language parser? Even more impressive if you consider the
task of parsing English-as-a-second-language dialects.
I do not understand the meaning of this sentence. Could you please explain
it more explicetly?
Ch
Dogs can play Go? No. They can't. Dogs also cannot search for files
on your computer. Why are my CPU cycles being wasted to animate a dog
who may or may not pretend to know something that I don't? Is it
purely to annoy? If so, hats off.
On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote:
I kn
My understanding of Araki's message was that he wants to input
human-annotated games into his learning machine. My point was that
humans writings are not very precise (especially when using a
non-native language).
On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote:
> If you had such annotated ga
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