Re: [computer-go] Re: hex robot

2008-11-28 Thread Darren Cook
> How about playing with your bot on Little Golem [1]? For anyone trying to connect for the first time, the server has been down for the past 3 days. Monitor this conversation to discover when it comes back up: http://groups.google.com/group/LittleGolem/browse_thread/thread/d93db541d46740f BTW, b

Re: [computer-go] Re: hex robot

2008-11-28 Thread Urban Hafner
Denis fidaali wrote: > Thanks a lot. > It seems that there are much more resources for hex out there than > one would think looking at the results from Google. > It's just scattered everywhere in an impossibly > deep labyrinth :) > > At some point, i expect to need a good player > for getting some

RE: [computer-go] Re: hex robot

2008-11-28 Thread Denis fidaali
; like go-pros, or chess grand-master. > Date: Fri, 28 Nov 2008 12:09:16 +0200 > From: [EMAIL PROTECTED] > To: computer-go@computer-go.org > Subject: Re: [computer-go] Re: hex robot > > > > GTP you can simply use as-is, I don't see why that wouldn't work. > >

Re: [computer-go] Re: hex robot

2008-11-28 Thread Tapani Raiko
> GTP you can simply use as-is, I don't see why that wouldn't work. > GoGui is also open-source and can possibly also be easily adapted to > Hex as well. But to be honest, I don't really need a Gui that much. > But twogtp is really useful. HexGui already exists. It uses GTP. Here's a link: http://

Re: [computer-go] Re: hex robot

2008-11-27 Thread Don Dailey
On Thu, 2008-11-27 at 16:22 -0200, Mark Boon wrote: > Don, > > I'm not going to argue about the merits of Java or C++ as it won't > change anyone's point of view anyway. > > What you're arguing is you should use C/C++, period. Fine by me if > that's what you think is best. > > But that's not

Re: [computer-go] Re: hex robot

2008-11-27 Thread Don Dailey
On Thu, 2008-11-27 at 12:59 -0500, steve uurtamo wrote: > don, > > i agree, although i will point out one of C's biggest flaws, which > happens (conveniently for the sake of this argument) to be its > least important one for game programming: > > string handling sucks > > if i never have to hand

Re: [computer-go] Re: hex robot

2008-11-27 Thread Mark Boon
Don, I'm not going to argue about the merits of Java or C++ as it won't change anyone's point of view anyway. What you're arguing is you should use C/C++, period. Fine by me if that's what you think is best. But that's not what Denis was saying. He didn't specify he'd start with C/C++,

Re: [computer-go] Re: hex robot

2008-11-27 Thread steve uurtamo
don, i agree, although i will point out one of C's biggest flaws, which happens (conveniently for the sake of this argument) to be its least important one for game programming: string handling sucks if i never have to handle a string, i'll choose C without question. when i need to handle strings

RE: [computer-go] Re: hex robot

2008-11-27 Thread David Fotland
ter-go > Subject: Re: [computer-go] Re: hex robot > > On Thu, 2008-11-27 at 13:03 -0200, Mark Boon wrote: > > You say you're going to try to make a prototype first and then when it > > shows promise, move to a more flexible language like Java. What > > language are you inten

Re: [computer-go] Re: hex robot

2008-11-27 Thread Don Dailey
On Thu, 2008-11-27 at 13:03 -0200, Mark Boon wrote: > You say you're going to try to make a prototype first and then when it > shows promise, move to a more flexible language like Java. What > language are you intending to use? It seems the wrong way around to > me. Develop the prototype in a flexi

RE: [computer-go] Re: hex robot

2008-11-27 Thread Denis fidaali
Thanks all for your support and suggestion. I'll let you know if i happen to get any success. > Date: Thu, 27 Nov 2008 16:08:24 +0100 > From: [EMAIL PROTECTED] > To: computer-go@computer-go.org > Subject: Re: [computer-go] Re: hex robot > > Dave Dyer wrote: > >

Re: [computer-go] Re: hex robot

2008-11-27 Thread Rémi Coulom
Dave Dyer wrote: At 01:52 AM 11/27/2008, Denis fidaali wrote: ... But what really lacks (or i wasn't able to find anyway) is a strong community like there is for go. A CGOS equivalent. A GTP equivalent. A Gogui equivalent. A Kgs equivalent. I don't think there's a match between you

Re: [computer-go] Re: hex robot

2008-11-27 Thread Mark Boon
Denis, A CGOS equivalent for Hex would probably be good to have. But since the CGOS server software is open-source you can easily adapt it. GTP you can simply use as-is, I don't see why that wouldn't work. GoGui is also open-source and can possibly also be easily adapted to Hex as well. But

Re: [computer-go] Re: hex robot

2008-11-27 Thread Don Dailey
On Thu, 2008-11-27 at 02:05 -0800, Dave Dyer wrote: > At 01:52 AM 11/27/2008, Denis fidaali wrote: > > ... > > But what really lacks (or i wasn't able to find anyway) is a strong > > community like there is for go. > > > > A CGOS equivalent. > > A GTP equivalent. > > A Gogui equivalent. > > A Kgs

RE: [computer-go] RE: hex robot

2008-11-27 Thread Denis fidaali
Hopefully you will be proved wrong by the end of January 2009. I don't feel like i should involve anyone in this before a working prototype is out. Your skepticism is probably statistically correct, so we'll resume this conversation in two month. If my algorithm doesn't work indeed, i'll certa

RE: [computer-go] Re: hex robot

2008-11-27 Thread Denis fidaali
hi. I have put a lot of though in that Hex bot stuff. I realize now how eager i am to try my ideas with an Hex bot. It's been a long time since i first realize how much more elegant it would be to try those ideas for the Hex game anyway. Your site seems a great source of interest for that gam

RE: [computer-go] Re: hex robot

2008-11-27 Thread Denis fidaali
My current plan is to tackle directly the power of x86-64bits architecture. Because it's now quite well represented. And there is this "larrabee" project that may get out in one or two years (48 x86-64bits processors). So my true goal is to try and see what i can do with my quad Q9300 2.5Ghz

Re: [computer-go] Re: hex robot

2008-11-26 Thread Michael Williams
The Hex Wiki at http://www.hexwiki.org/index.php?title=Computer_Hex appears to contain some incorrect/dated information (Six is no longer the strongest). Here is another resource: http://www.cs.ualberta.ca/~hayward/papers/rptBeijing.pdf Dave Dyer wrote: At 01:31 PM 11/26/2008, Denis fidaali