Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread Peter Drake
Got it -- thanks! Peter Drake http://www.lclark.edu/~drake/ On Sep 17, 2009, at 3:55 PM, Jason House wrote: This comes up from time to time on this list. Rated games require the human to accept what the bot says (but can undo to continue play). In free games the bots must accept what the

Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread Jason House
This comes up from time to time on this list. Rated games require the human to accept what the bot says (but can undo to continue play). In free games the bots must accept what the human says. Sent from my iPhone On Sep 17, 2009, at 5:27 PM, terry mcintyre wrote: Is there no way for th

Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread terry mcintyre
Is there no way for the bot to dispute the other player's decision? I recall something of the sort in human-to-human play -- both have to agree before the scoring phase. I do not know whether the KGS API works the same way. Terry McIntyre "And one sad servitude alike denotes The slave that l