Is there no way for the bot to dispute the other player's decision? 

I recall something of the sort in human-to-human play -- both have to agree 
before the scoring phase.

I do not know whether the KGS API works the same way.

 Terry McIntyre <terrymcint...@yahoo.com>
"And one sad servitude alike denotes
The slave that labours and the slave that votes" -- Peter Pindar




________________________________
From: Peter Drake <dr...@lclark.edu>
To: Computer Go <computer-go@computer-go.org>
Sent: Thursday, September 17, 2009 1:52:07 PM
Subject: [computer-go] Dead stones in human-bot games

Orego has been doing well in 9x9 games on KGS, using the fast time controls of 
this weekend's upcoming tournament. I even improved the endgame behavior a bit: 
Orego will pass if (a) the opponent has passed first, and (b) after removing 
Orego's dead stones, but not the opponent's, Orego still wins. This means that 
Orego won't always play until there are no legal moves.

I looked at one of the lost games (attached), and found that (if I'm reading 
this correctly) the human won simply by marking all of Orego's (white) stones 
dead. Do bots automatically defer to humans when there are disputes? Isn't 
there supposed to be a cleanup phase? Would it be the same in a rated game?




Peter Drake
http://www.lclark.edu/~drake/


      
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