Got it -- thanks!
Peter Drake
http://www.lclark.edu/~drake/
On Sep 17, 2009, at 3:55 PM, Jason House wrote:
This comes up from time to time on this list. Rated games require
the human to accept what the bot says (but can undo to continue
play). In free games the bots must accept what the human says.
Sent from my iPhone
On Sep 17, 2009, at 5:27 PM, terry mcintyre
<terrymcint...@yahoo.com> wrote:
Is there no way for the bot to dispute the other player's decision?
I recall something of the sort in human-to-human play -- both have
to agree before the scoring phase.
I do not know whether the KGS API works the same way.
Terry McIntyre <terrymcint...@yahoo.com>
"And one sad servitude alike denotes
The slave that labours and the slave that votes" -- Peter Pindar
From: Peter Drake <dr...@lclark.edu>
To: Computer Go <computer-go@computer-go.org>
Sent: Thursday, September 17, 2009 1:52:07 PM
Subject: [computer-go] Dead stones in human-bot games
Orego has been doing well in 9x9 games on KGS, using the fast time
controls of this weekend's upcoming tournament. I even improved the
endgame behavior a bit: Orego will pass if (a) the opponent has
passed first, and (b) after removing Orego's dead stones, but not
the opponent's, Orego still wins. This means that Orego won't
always play until there are no legal moves.
I looked at one of the lost games (attached), and found that (if
I'm reading this correctly) the human won simply by marking all of
Orego's (white) stones dead. Do bots automatically defer to humans
when there are disputes? Isn't there supposed to be a cleanup
phase? Would it be the same in a rated game?
Peter Drake
http://www.lclark.edu/~drake/
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