> How about playing with your bot on Little Golem [1]?
For anyone trying to connect for the first time, the server has been
down for the past 3 days. Monitor this conversation to discover when it
comes back up:
http://groups.google.com/group/LittleGolem/browse_thread/thread/d93db541d46740f
BTW, b
Denis fidaali wrote:
> Thanks a lot.
> It seems that there are much more resources for hex out there than
> one would think looking at the results from Google.
> It's just scattered everywhere in an impossibly
> deep labyrinth :)
>
> At some point, i expect to need a good player
> for getting some
; like go-pros, or chess
grand-master.
> Date: Fri, 28 Nov 2008 12:09:16 +0200
> From: [EMAIL PROTECTED]
> To: computer-go@computer-go.org
> Subject: Re: [computer-go] Re: hex robot
>
>
> > GTP you can simply use as-is, I don't see why that wouldn't work.
> >
> GTP you can simply use as-is, I don't see why that wouldn't work.
> GoGui is also open-source and can possibly also be easily adapted to
> Hex as well. But to be honest, I don't really need a Gui that much.
> But twogtp is really useful.
HexGui already exists. It uses GTP. Here's a link:
http://
On Thu, 2008-11-27 at 16:22 -0200, Mark Boon wrote:
> Don,
>
> I'm not going to argue about the merits of Java or C++ as it won't
> change anyone's point of view anyway.
>
> What you're arguing is you should use C/C++, period. Fine by me if
> that's what you think is best.
>
> But that's not
On Thu, 2008-11-27 at 12:59 -0500, steve uurtamo wrote:
> don,
>
> i agree, although i will point out one of C's biggest flaws, which
> happens (conveniently for the sake of this argument) to be its
> least important one for game programming:
>
> string handling sucks
>
> if i never have to hand
Don,
I'm not going to argue about the merits of Java or C++ as it won't
change anyone's point of view anyway.
What you're arguing is you should use C/C++, period. Fine by me if
that's what you think is best.
But that's not what Denis was saying. He didn't specify he'd start
with C/C++,
don,
i agree, although i will point out one of C's biggest flaws, which
happens (conveniently for the sake of this argument) to be its
least important one for game programming:
string handling sucks
if i never have to handle a string, i'll choose C without question.
when i need to handle strings
ter-go
> Subject: Re: [computer-go] Re: hex robot
>
> On Thu, 2008-11-27 at 13:03 -0200, Mark Boon wrote:
> > You say you're going to try to make a prototype first and then when it
> > shows promise, move to a more flexible language like Java. What
> > language are you inten
On Thu, 2008-11-27 at 13:03 -0200, Mark Boon wrote:
> You say you're going to try to make a prototype first and then when it
> shows promise, move to a more flexible language like Java. What
> language are you intending to use? It seems the wrong way around to
> me. Develop the prototype in a flexi
Thanks all for your support and suggestion.
I'll let you know if i happen to get any success.
> Date: Thu, 27 Nov 2008 16:08:24 +0100
> From: [EMAIL PROTECTED]
> To: computer-go@computer-go.org
> Subject: Re: [computer-go] Re: hex robot
>
> Dave Dyer wrote:
> >
Dave Dyer wrote:
At 01:52 AM 11/27/2008, Denis fidaali wrote:
...
But what really lacks (or i wasn't able to find anyway) is a strong community
like there is for go.
A CGOS equivalent.
A GTP equivalent.
A Gogui equivalent.
A Kgs equivalent.
I don't think there's a match between you
Denis,
A CGOS equivalent for Hex would probably be good to have. But since
the CGOS server software is open-source you can easily adapt it.
GTP you can simply use as-is, I don't see why that wouldn't work.
GoGui is also open-source and can possibly also be easily adapted to
Hex as well. But
On Thu, 2008-11-27 at 02:05 -0800, Dave Dyer wrote:
> At 01:52 AM 11/27/2008, Denis fidaali wrote:
>
> ...
> > But what really lacks (or i wasn't able to find anyway) is a strong
> > community like there is for go.
> >
> > A CGOS equivalent.
> > A GTP equivalent.
> > A Gogui equivalent.
> > A Kgs
Hopefully you will be proved wrong by the end of January 2009.
I don't feel like i should involve anyone in this before a working prototype is
out. Your skepticism is probably statistically correct, so we'll resume this
conversation in two month. If my algorithm doesn't work indeed, i'll certa
hi.
I have put a lot of though in that Hex bot stuff. I realize now how eager i am
to try my ideas with an Hex bot. It's been a long time since i first realize
how much more elegant it would be to try those ideas for the Hex game anyway.
Your site seems a great source of interest for that gam
My current plan is to tackle directly the power of x86-64bits architecture.
Because it's now quite well represented. And there is this "larrabee" project
that may get out in one or two years (48 x86-64bits processors). So my true
goal is to try and see what i can do with my quad Q9300 2.5Ghz
The Hex Wiki at http://www.hexwiki.org/index.php?title=Computer_Hex appears to contain some incorrect/dated information (Six is no longer the strongest). Here
is another resource:
http://www.cs.ualberta.ca/~hayward/papers/rptBeijing.pdf
Dave Dyer wrote:
At 01:31 PM 11/26/2008, Denis fidaali
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