ince there aren't so
many of them, it makes sense to build a lookup table.
- Dave Hillis
-Original Message-
From: Jason House <[EMAIL PROTECTED]>
To: computer-go
Sent: Mon, 21 Jul 2008 10:27 pm
Subject: Re: [computer-go] Incremental move weights
On Jul 21, 2008, at 10:03
I only use proximity in the search. My playouts are pretty light.
David
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, July 21, 2008 4:54 PM
To: computer-go@computer-go.org
Subject: Re: [computer-go] Incremental move weights
I use
On Mon, Jul 21, 2008 at 10:41 PM, Jason House
<[EMAIL PROTECTED]> wrote:
> On Jul 21, 2008, at 10:26 PM, "Álvaro Begué" <[EMAIL PROTECTED]> wrote:
>
>> On Mon, Jul 21, 2008 at 7:32 PM, Jason House
>> <[EMAIL PROTECTED]> wrote:
>>>
>>> I'm starting heavy plyouts, with variable move selection weights
On Jul 21, 2008, at 10:26 PM, "Álvaro Begué" <[EMAIL PROTECTED]>
wrote:
On Mon, Jul 21, 2008 at 7:32 PM, Jason House
<[EMAIL PROTECTED]> wrote:
I'm starting heavy plyouts, with variable move selection weights. The
proximity heuristic seems like a performance killer since most
weights would
uter-go
Sent: Mon, 21 Jul 2008 8:45 pm
Subject: Re: [computer-go] Incremental move weights
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote:
I use proximity in the heavy playouts themselves.
What kind of proximity heuristic do you use? Remí's paper implies a
different weight for m
On Mon, Jul 21, 2008 at 7:32 PM, Jason House
<[EMAIL PROTECTED]> wrote:
> I'm starting heavy plyouts, with variable move selection weights. The
> proximity heuristic seems like a performance killer since most weights would
> require an update with each move.
>
> How do others handle this? Is proxim
nt: Mon, 21 Jul 2008 8:45 pm
Subject: Re: [computer-go] Incremental move weights
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote:
I use proximity in the heavy playouts themselves.
What kind of proximity heuristic do you use? Remí's paper implies a different
weight for man
On Jul 21, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote:
I use proximity in the heavy playouts themselves.
What kind of proximity heuristic do you use? Remí's paper implies a
different weight for many many points on the board. I think MoGo uses
an alternate approach of examining the local ne
I? use proximity in the heavy playouts themselves. I think most (all?)?people
do this.?I have a precalculated table with the 3x3 and 5x5 neighbors for every
position on the board.?
- Dave Hillis
-Original Message-
From: Jason House <[EMAIL PROTECTED]>
To: computer-go
Sent: Mon, 21 Jul