I only use proximity in the search. My playouts are pretty light.
David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 21, 2008 4:54 PM To: computer-go@computer-go.org Subject: Re: [computer-go] Incremental move weights I use proximity in the heavy playouts themselves. I think most (all?) people do this. I have a precalculated table with the 3x3 and 5x5 neighbors for every position on the board. - Dave Hillis -----Original Message----- From: Jason House <[EMAIL PROTECTED]> To: computer-go <computer-go@computer-go.org> Sent: Mon, 21 Jul 2008 7:32 pm Subject: [computer-go] Incremental move weights I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move. How do others handle this? Is proximity reserved for the search tree? How do others store data for rapid lookup? Sent from my iPhone _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _____ The Famous, the Infamous, the Lame - in your browser. Get <http://toolbar.aol.com/tmz/download.html?NCID=aolcmp00050000000014> the TMZ Toolbar Now!
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