I only use proximity in the search.  My playouts are pretty light.

 

David

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, July 21, 2008 4:54 PM
To: computer-go@computer-go.org
Subject: Re: [computer-go] Incremental move weights

 

I  use proximity in the heavy playouts themselves. I think most (all?)
people do this. I have a precalculated table with the 3x3 and 5x5 neighbors
for every position on the board. 

- Dave Hillis


-----Original Message-----
From: Jason House <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Mon, 21 Jul 2008 7:32 pm
Subject: [computer-go] Incremental move weights

I'm starting heavy plyouts, with variable move selection weights. The
proximity heuristic seems like a performance killer since most weights would
require an update with each move. 
 
How do others handle this? Is proximity reserved for the search tree? 
 
How do others store data for rapid lookup? 
 
Sent from my iPhone 
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