I? use proximity in the heavy playouts themselves. I think most (all?)?people do this.?I have a precalculated table with the 3x3 and 5x5 neighbors for every position on the board.?
- Dave Hillis -----Original Message----- From: Jason House <[EMAIL PROTECTED]> To: computer-go <computer-go@computer-go.org> Sent: Mon, 21 Jul 2008 7:32 pm Subject: [computer-go] Incremental move weights I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move.? ? How do others handle this? Is proximity reserved for the search tree?? ? How do others store data for rapid lookup?? ? Sent from my iPhone? _______________________________________________? computer-go mailing list? [EMAIL PROTECTED] http://www.computer-go.org/mailman/listinfo/computer-go/?
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