I? use proximity in the heavy playouts themselves. I think most (all?)?people 
do this.?I have a precalculated table with the 3x3 and 5x5 neighbors for every 
position on the board.?

- Dave Hillis


-----Original Message-----
From: Jason House <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Mon, 21 Jul 2008 7:32 pm
Subject: [computer-go] Incremental move weights


I'm starting heavy plyouts, with variable move selection weights. The proximity 
heuristic seems like a performance killer since most weights would require an 
update with each move.?
?
How do others handle this? Is proximity reserved for the search tree??
?
How do others store data for rapid lookup??
?
Sent from my iPhone?
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