[Computer-go] When is a group not a group?

2015-09-09 Thread djhbrown .
"I agree that group strength can't be a single number. That's why I classify groups instead. Each classification is treated differently when estimating territory, when generating candidate moves, etc. The territory counts depend on the strength of the nearby groups." this touches on an issue wh

[computer-go] when

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RE: [computer-go] when to stop searching

2007-03-12 Thread Don Dailey
When I speak of true selectively I actually mean programs 3 or 4 by your definition, it's just a matter of semantics. I mean a program that doesn't consider every move and once it's made the decision not to consider a move will never revisit or modify that decision. Although a "true selective" p

RE: [computer-go] when to stop searching

2007-03-11 Thread David Fotland
I would add 4. The program tries to identify good moves, and only tries moves that it thinks might be good. If it is goal-directed, the good moves are good for a reason, and if the reason is not satisfied, they are discarded. This is the way Many Faces works. It's very similar to 3, but it's

RE: [computer-go] when to stop searching

2007-03-11 Thread David Fotland
ubject: Re: [computer-go] when to stop searching > > > no problem. :) > > just run the following algorithm: > > i) get MC "estimates" for each move. > ii) partition the list into "good looking moves" > and "bad looking moves" ba

Re: [computer-go] when to stop searching

2007-03-11 Thread Heikki Levanto
On Sun, Mar 11, 2007 at 05:28:29PM -0400, [EMAIL PROTECTED] wrote: > > The ladder is an example that a special property causes the > meaningful playing space to clapse into an sub-space. The question is > how to identify such special properties and their associated > sub-space. Yes, the ladde

Re: [computer-go] when to stop searching

2007-03-11 Thread compgo123
-go.org Sent: Sun, 11 Mar 2007 2:03 PM Subject: [computer-go] when to stop searching But to pick the best move, it's "only" necessary to recognize the weaknesses in all the other moves. In many cases these weaknesses can be recognized using move sequences that are far less than per

Re: [computer-go] when to stop searching

2007-03-11 Thread compgo123
or larger. Daniel Liu -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Sun, 11 Mar 2007 2:03 PM Subject: [computer-go] when to stop searching On 3/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: But to pick the best move, it's "only&q

Re: [computer-go] when to stop searching

2007-03-11 Thread steve uurtamo
no problem. :) just run the following algorithm: i) get MC "estimates" for each move. ii) partition the list into "good looking moves" and "bad looking moves" based upon the estimated probability of earning a win. iii) compare the top move pairwise with the rest of the "good lo

Re: [computer-go] when to stop searching

2007-03-11 Thread Don Dailey
On Sun, 2007-03-11 at 12:03 -0700, Brian Slesinsky wrote: > With UTC, if I understand correctly, it would eventually try every > possible sequence, but of course not within the time limit, so it > isn't clear that it starts with an "imperfect subset of moves" that is > separate from the other facto

[computer-go] when to stop searching

2007-03-11 Thread Brian Slesinsky
On 3/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: The problem in Computer Go is the search of the best move that can be found. First, Since a computer prgram, or a player cannot consider every possible moves, they usually has a move selecting function which select a sub set of the all po

[computer-go] When to pass in random games?

2006-12-08 Thread Peter Drake
I had been including pass as one of the possible random moves, just as likely as any other. I reasoned that, if there is a seki on the board, passing might be the best move. On further thought, it's almost certainly more important to avoid leaving dead stones on the board. I changed this an

Re: [computer-go] When is Pass the best move?

2006-11-08 Thread Erik van der Werf
Well at least we can be sure that for any two person game, if a position occurs 3 times, at least 2 will have the same player to move ;-)Erik On 11/8/06, John Tromp <[EMAIL PROTECTED]> wrote: The difference between PSK and SSK also comes up in chess.Witness these events taking place yesterday in t

Re: [computer-go] When is Pass the best move?

2006-11-08 Thread John Tromp
The difference between PSK and SSK also comes up in chess. Witness these events taking place yesterday in the Tal Memorial chess festival in Moscow: Morozevich-Carlsen was interesting for a technical reason. White had some advantages but Carlsen locked up the position in sound defence. There was

Re: [computer-go] When is Pass the best move?

2006-10-24 Thread Thomas Wolf
On Tue, 24 Oct 2006, Heikki Levanto wrote: > On Tue, Oct 24, 2006 at 07:26:34PM +0100, Jacques Basaldúa wrote: > > BTW: In my over 50K master games collection I have only seen 2 games > > with a triple KO. (The whole collection was played out by GnuGo 3.6 > > level 10 to verify/compute the fina

Re: [computer-go] When is Pass the best move?

2006-10-24 Thread Heikki Levanto
On Tue, Oct 24, 2006 at 07:26:34PM +0100, Jacques Basaldúa wrote: > BTW: In my over 50K master games collection I have only seen 2 games > with a triple KO. (The whole collection was played out by GnuGo 3.6 > level 10 to verify/compute the final score.) And I have never seen > other superkos than

Re: [computer-go] When is Pass the best move?

2006-10-24 Thread Jacques Basaldúa
Don Dailey wrote: The only reason to have a KO rule is to prevent by force, long cycles. So I don't see a point in imposing more restrictive conditions than necessary. Talking about superko, I agree at 100%. John Tromp's arguments are sound and probably the best from the _ruleset's_ point of

Re: [computer-go] When is Pass the best move?

2006-10-24 Thread Heikki Levanto
On Mon, Oct 23, 2006 at 12:23:14PM -0400, Don Dailey wrote: > But now we have one itty bitty practical inconvenience. How to you > conduct tournaments and matches where games can last forever? > > Since GO currently has arbitrary KO rules for practical convenience, why > not introduce another ar

Re: [computer-go] When is Pass the best move?

2006-10-24 Thread Tom Cooper
Cool idea Dons! I think taking away the ordinary ko rule in this way would have too strong a distorting effect on the game. The player who was behind could win all ko fights, and eventually there would be a ko fight that neither could afford to lose. Too many games would be drawn. It would end

Re: [computer-go] When is Pass the best move? Ko

2006-10-24 Thread Magnus Persson
Quoting alain Baeckeroot <[EMAIL PROTECTED]>: It seems this kind of strategic consideration/evaluation is not (yet) part of computer go (and as kyu player, its hardly getting into my game ;) I think the top programs on CGOS handle ko fights very well on 9x9, relative to their strength in gen

Re: [computer-go] When is Pass the best move? Ko

2006-10-24 Thread alain Baeckeroot
Le lundi 23 octobre 2006 22:12, Don Dailey a écrit : > I'm just looking for a way out of the KO ugliness as a mental exercise. arg , ko is not ugly :) A famous go proverb, you can find in the excellent book "go proverbs": "If you are afraid of ko, don't play go." And a strong pro (sorry i fo

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
I'm just looking for a way out of the KO ugliness as a mental exercise. There appears to be no way unless the game is changed significantly. You could just allow simple KO under the same circumstances of move or time limited games. - Don On Mon, 2006-10-23 at 22:00 +0200, John Tromp wrote: > O

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread John Tromp
On 10/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: I'm not very good at GO, but I would assume that it would change the game some. But it would be a change that was adjusted to. Knowing how to avoid these situations would be part of a good players strategy. "Some" is an understatement. It w

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
On Mon, 2006-10-23 at 16:01 -0200, Mark Boon wrote: > > On 23-okt-06, at 14:23, Don Dailey wrote: > > > Then all the nonsense goes away. It then comes down to each player > > > > having his fate in his own hands.If you want to win, you will > > avoid > > > > cycles, > > > > That's a rat

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Mark Boon
On 23-okt-06, at 14:23, Don Dailey wrote:Then all the nonsense goes away.   It then comes down to each player having his fate in his own hands.    If you want to win, you will avoid cycles, That's a rather bizarre proposal. Ko is so common in Go. It would mean that he who is ahead would have to con

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
Let me address some of your points directly: > ... > > In Go, the forbidden ko point is another piece of information you could > add, being similar to en-passent capture possibilities in that it is only > about what happened in the last move. > > You may well say "2 identical configuration - on

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Erik van der Werf
On 10/23/06, John Tromp <[EMAIL PROTECTED]> wrote: Who is to say that SSK doesn't lead to similarly bizarre situations?I'm not sure what you would consider bizarre, but the example I posted works the same for SSK.The problem is superko. For all common variants there are (rare) situations where an e

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
One solution to all of this is to HAVE NO KO RULE! Then all the nonsense goes away. It then comes down to each player having his fate in his own hands.If you want to win, you will avoid cycles, but you are not arbitrarily told what a cycle is or what version of some cycle rule is consider

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Harri Salakoski
Does anyone have an example where "pass" is the best move, and not part of the two passes to end the game? I'm trying to >determine if passes should ever be considered in a search for the best move, and if so, how to exclude them until it is really >necessary. Which round is first pass move mad

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread John Tromp
On 10/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: I don't believe in positional superko. I know that 99.9% of the time it makes little or no difference, but I don't see how it can be correct. 2 identical configuration - each with different color to move are simply NOT the same position. The

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Don Dailey <[EMAIL PROTECTED]> writes When someone mentioned a position where a pass-alive group should be sacrificed - I wondered if it was also due to PSK issues. I want to clarify something I said about PSK. I don't think the rule is "wrong" in any sense - aft

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
When someone mentioned a position where a pass-alive group should be sacrificed - I wondered if it was also due to PSK issues. I want to clarify something I said about PSK. I don't think the rule is "wrong" in any sense - after all you can make up any rules you want as long as they are internally

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
On Mon, 2006-10-23 at 11:25 +0200, Erik van der Werf wrote: > On 10/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: > > ... A region of 7 inside a benson > > group cannot possibly support enemy life. So moves inside > them > > by either color do not improve the position. > > Normally

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Erik van der Werf
On 10/23/06, Tom Cooper <[EMAIL PROTECTED]> wrote:> At 01:54 23/10/2006, you wrote:> > >There was a posting on this list with an example of a (contrived?) > >situation where sacrificing a pass-alive group is appropriate, in order to> >win a ko that is more valuable.  Is even #1 "100% admissible"?>

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Erik van der Werf
On 10/23/06, Don Dailey <[EMAIL PROTECTED]> wrote:> ...   A region of 7 inside a benson>   group cannot possibly support enemy life.   So moves inside them>   by either color do not improve the position. Normally (under traditional Go rules) you would be right that a region of 7 surrounded

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Tom Cooper
At 01:54 23/10/2006, you wrote: There was a posting on this list with an example of a (contrived?) situation where sacrificing a pass-alive group is appropriate, in order to win a ko that is more valuable. Is even #1 "100% admissible"? Weston I must have missed this, and find it surprisin

Re: [computer-go] When is Pass the best move?

2006-10-22 Thread Thomas Wolf
Section 6 in http://lie.math.brocku.ca/twolf/papers/mono.pdf is about chains with a single eye who's status is ko (the original position does not have a ko-forbidden field) and where passing is one of the best moves of both sides. There also is a position at the end of the paper where the first tw

Re: [computer-go] When is Pass the best move?

2006-10-22 Thread Weston Markham
There was a posting on this list with an example of a (contrived?) situation where sacrificing a pass-alive group is appropriate, in order to win a ko that is more valuable.  Is even #1 "100% admissible"? WestonOn 10/22/06, Don Dailey <[EMAIL PROTECTED]> wrote: I'm in a similar situation,  I'm tryi

RE: [computer-go] When is Pass the best move?

2006-10-22 Thread David Fotland
age- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey > Sent: Sunday, October 22, 2006 5:08 PM > To: computer-go > Subject: Re: [computer-go] When is Pass the best move? > > > I'm in a similar situation, I'm trying to identify cl

[computer-go] When is Pass the best move?

2006-10-22 Thread Phil G
Does anyone have an example where "pass" is the best move, and not part of the two passes to end the game? I'm trying to determine if passes should ever be considered in a search for the best move, and if so, how to exclude them until it is really necessary.   Thanks,   Phil  _

Re: [computer-go] When is Pass the best move?

2006-10-22 Thread Don Dailey
I'm in a similar situation, I'm trying to identify classes of moves that I can eliminate in an admissible way - which means the move I am throwing out is either not the best move, or there are other equally good moves. I know that pass moves can be the best move in seki situations - and it's non-