Quoting alain Baeckeroot <[EMAIL PROTECTED]>:

It seems this kind of strategic consideration/evaluation is not (yet)
part of computer go (and as kyu player, its hardly getting into my game ;)

I think the top programs on CGOS handle ko fights very well on 9x9, relative to
their strength in general. On 7x7 Valkyria often not only plays the ko fights
correctly it also knows that it will win it even before starting it. When I
play it I actually see it as a bad sign if a ko fight develops. With my older
programs a ko fight was always something I gained from, this is no longer the
case.

This is a strong benefit of Monte Carlo go approach. There is not a single line
of code in Valkyria, that helps it to play ko. It just does it anyway.

-Magnus


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