On Mon, Oct 23, 2006 at 12:23:14PM -0400, Don Dailey wrote: > But now we have one itty bitty practical inconvenience. How to you > conduct tournaments and matches where games can last forever? > > Since GO currently has arbitrary KO rules for practical convenience, why > not introduce another arbitrary but practical rule to handle this > situation? After all, we just got rid of the nuisance KO rule? > > The rule we could introduce (which can be concisely stated) is to set a > move number limit on the game. If a game goes to move N, it is over > and a draw is declared. (Or we could award the game to WHITE if we want > to make draws impossible.)
But the problem of too slow tournament games has been solved ages ago with time limits. Since nobody can play an infinite number of stones in a finite time, the game must end at some point. -H -- Heikki Levanto "In Murphy We Turst" heikki (at) lsd (dot) dk _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/