On Mon, Oct 23, 2006 at 12:23:14PM -0400, Don Dailey wrote:
> But now we have one itty bitty practical inconvenience.   How to you
> conduct tournaments and matches where games can last forever?
> 
> Since GO currently has arbitrary KO rules for practical convenience, why
> not introduce another arbitrary but practical rule to handle this
> situation?    After all, we just got rid of the nuisance KO rule?
> 
> The rule we could introduce (which can be concisely stated) is to set a
> move number limit on the game.   If a game goes to move N, it is over
> and a draw is declared.  (Or we could award the game to WHITE if we want
> to make draws impossible.)

But the problem of too slow tournament games has been solved ages ago
with time limits. Since nobody can play an infinite number of stones in
a finite time, the game must end at some point. 


-H

-- 
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

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