Carter Cheng wrote:
I have looked over the language specification for D and it has alot of nice
features however the maturity issue is a big one for me and unless there is a
huge gain in productivity I suspect I will stick to C++.
For me there was a huge gain in productivity once I got ove
I have looked over the language specification for D and it has alot of nice
features however the maturity issue is a big one for me and unless there is a
huge gain in productivity I suspect I will stick to C++.
Admittedly C++ is not probably not the best language to prototype in and it
would be
Hi Carter,
D is very interesting and I've written some code with it and gotten to
know it a bit.I'm close, but not quite ready to take the plunge of
using it as my primary high performance language. Although there are
claims about it being the same in speed as C or C++ I have found it
On Sat, 2008-05-10 at 20:23 -0700, Carter Cheng wrote:
> 3) Also thanks for the links. I have taken a look at some of the code. I am
> not sure I will be writing in Java or D and most likely will be implementing
> the system in something like C++. I am worried about Java's speed since it's
> in
Thanks for the responses.
1) I guess for this seki question I was wondering if it was as easy to define
as liveness without seki. The reason I am interested in this is I am curious
about absolutely correct scoring functions and whether they currently cope well
with advanced seki situations or n
n function.
--- On Sat, 5/10/08, Evan Daniel <[EMAIL PROTECTED]> wrote:
> From: Evan Daniel <[EMAIL PROTECTED]>
> Subject: Re: [computer-go] Some beginner's questions concerning go bots
> To: "computer-go"
> Date: Saturday, May 10, 2008, 12:55 PM
> On
On Sat, May 10, 2008 at 12:29 PM, Peter Drake <[EMAIL PROTECTED]> wrote:
> On May 10, 2008, at 7:01 AM, Carter Cheng wrote:
>
> Thanks everyone for the responses. My go skills are somewhat limited (only
> 6-7kyu on KGS) so hopefully I am not belaboring the obvious.
> I have a few followup questions
On May 10, 2008, at 7:01 AM, Carter Cheng wrote:
Thanks everyone for the responses. My go skills are somewhat
limited (only 6-7kyu on KGS) so hopefully I am not belaboring the
obvious.
I have a few followup questions-
1) What mathematically is a seki? I know this is a local draw but
can
On Sat, 2008-05-10 at 07:01 -0700, Carter Cheng wrote:
> Thanks everyone for the responses. My go skills are somewhat limited (only
> 6-7kyu on KGS) so hopefully I am not belaboring the obvious.
>
> I have a few followup questions-
>
> 1) What mathematically is a seki? I know this is a local dr
Thanks everyone for the responses. My go skills are somewhat limited (only
6-7kyu on KGS) so hopefully I am not belaboring the obvious.
I have a few followup questions-
1) What mathematically is a seki? I know this is a local draw but can it be
determined statically at some point in all cases
Quoting Carter Cheng <[EMAIL PROTECTED]>:
1) How typically do UCT bots score simulations quickly? I am not too
familiar with Chinese scoring rules.
In the end of a random games. There are only Black stones and Black
Eyes, as well as White stones and eyes. If your playouts are smart
enoug
Hello,
> 3) What sort of algorithm is used to match patterns once you have mined them
> from some data source?
There are relatively few possible 3x3 patterns, so it is easy to make a look up
table with an entry for every possible pattern.
For larger patterns, it's more complicated. Mined pat
We have worked with 3x3 patterns, and are now working with 4x4 and 5x5
patterns. It is not easy to know what to do, so you have to think
about what makes sense to you in the context of how your bot does
evaluations and move generation. We do not yet have results to share.
Cheers,
David
O
On Fri, 2008-05-09 at 16:04 -0700, Carter Cheng wrote:
> Hi,
>
> I have been lurking around in this group for sometime and recently have
> become interested in perhaps doing some coding and data gathering for
> constructing a simple go bot. I have a few basic questions I was wondering if
> peop
Hi,
I have been lurking around in this group for sometime and recently have become
interested in perhaps doing some coding and data gathering for constructing a
simple go bot. I have a few basic questions I was wondering if people in the
group could help me answer-
1) How typically do UCT bots
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