I tried to finish simulation as soon as dead stone
difference was greather than a thresold but I got
worst result.
Its a totally preliminary. I tried that only one day.
I suppose because at the end of the day, the MC
simulation will try to fill all the board positions
with stones so almost every
On Mon, 2007-01-15 at 10:38 -0800, Dave Dyer wrote:
> I wonder if MC programs shouldn't prune game branches when
> sufficiently large captures occur. The loss/win might not
> be strictly allocated to the right player, but it certainly
> means that the current game has entered sillyspace.
I think
At 11:10 AM 1/15/2007, Magnus Persson wrote:
>Quoting Dave Dyer <[EMAIL PROTECTED]>:
>
>>I wonder if MC programs shouldn't prune game branches when
>>sufficiently large captures occur. The loss/win might not
>>be strictly allocated to the right player, but it certainly
>>means that the current gam
Quoting Dave Dyer <[EMAIL PROTECTED]>:
I wonder if MC programs shouldn't prune game branches when
sufficiently large captures occur. The loss/win might not
be strictly allocated to the right player, but it certainly
means that the current game has entered sillyspace.
Are you talking about pru
I wonder if MC programs shouldn't prune game branches when
sufficiently large captures occur. The loss/win might not
be strictly allocated to the right player, but it certainly
means that the current game has entered sillyspace.
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