Re: [computer-go] Re: MC thought

2007-01-16 Thread Eduardo Sabbatella
I tried to finish simulation as soon as dead stone difference was greather than a thresold but I got worst result. Its a totally preliminary. I tried that only one day. I suppose because at the end of the day, the MC simulation will try to fill all the board positions with stones so almost every

Re: [computer-go] Re: MC thought

2007-01-15 Thread Don Dailey
On Mon, 2007-01-15 at 10:38 -0800, Dave Dyer wrote: > I wonder if MC programs shouldn't prune game branches when > sufficiently large captures occur. The loss/win might not > be strictly allocated to the right player, but it certainly > means that the current game has entered sillyspace. I think

[computer-go] Re: MC thought

2007-01-15 Thread Dave Dyer
At 11:10 AM 1/15/2007, Magnus Persson wrote: >Quoting Dave Dyer <[EMAIL PROTECTED]>: > >>I wonder if MC programs shouldn't prune game branches when >>sufficiently large captures occur. The loss/win might not >>be strictly allocated to the right player, but it certainly >>means that the current gam

Re: [computer-go] Re: MC thought

2007-01-15 Thread Magnus Persson
Quoting Dave Dyer <[EMAIL PROTECTED]>: I wonder if MC programs shouldn't prune game branches when sufficiently large captures occur. The loss/win might not be strictly allocated to the right player, but it certainly means that the current game has entered sillyspace. Are you talking about pru

[computer-go] Re: MC thought

2007-01-15 Thread Dave Dyer
I wonder if MC programs shouldn't prune game branches when sufficiently large captures occur. The loss/win might not be strictly allocated to the right player, but it certainly means that the current game has entered sillyspace. ___ computer-go mailing