On Mon, 2007-01-15 at 10:38 -0800, Dave Dyer wrote: > I wonder if MC programs shouldn't prune game branches when > sufficiently large captures occur. The loss/win might not > be strictly allocated to the right player, but it certainly > means that the current game has entered sillyspace.
I think this is along the same lines as the "mercy" idea in the play-outs. Normally you play until the game is over, but you can speculatively stop the random play-out if you believe the score is lop-sided enough. Are you suggesting to do something like this in the tree search portion of the search? - Don > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/