On Mon, 2007-01-15 at 10:38 -0800, Dave Dyer wrote:
> I wonder if MC programs shouldn't prune game branches when
> sufficiently large captures occur.  The loss/win might not
> be strictly allocated to the right player, but it certainly
> means that the current game has entered sillyspace.

I think this is along the same lines as the "mercy" idea in
the play-outs.   Normally you play until the game is over,
but you can speculatively stop the random play-out if you
believe the score is lop-sided enough.   

Are you suggesting to do something like this in the tree
search portion of the search?


- Don


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