Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-16 Thread Josef Moudrik
Hi, I had nothing to do this morning, so I hacked together a very rudimentary version of frisbee-twogtp. The GTP support is done by introducing three new commands: frisbee-play, frisbee-reg_genmove and frisbee-epsilon. I chose to add new commands for play and reg_genmove because of the shift in sem

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Gonçalo Mendes Ferreira
Hm interesting question. komi 8.0 49% 7.5 50% 7.0 51% 3.5 56% 1.5 58% 1.0 60% 0.5 61% 0.0 61% Also these win rates do not include the probability of drawing. Gonçalo On 14/04/2016 18:08, "Ingo Althöfer" wrote: > Hi Goncalo, > >> accuracy p >> komi 0.5 0.2 >> 7.5 31% 2

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Ingo Althöfer
Hi Goncalo, > accuracy p > komi 0.5 0.2 > 7.5 31% 22% > 3.5 43% 36% > 1.5 48% 45% > 1.0 49% 47% > 0.5 51% 49% > 0.0 52% 51% Interesting. Concerning your bot in "normal" 9x9-Go: Which win rates do you get there for different komi values? Ingo. ___

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Gonçalo Mendes Ferreira
>> In testing I've also noted that a komi of 7.0 or 7.5 is no longer >> reasonable in Frisbee Go... > > Tell us more. > In particular "correct" komi might depend on the parameter p. I got these win rates at the first turn of matches, in 9x9 with half a million playouts. These values tend to be sl

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Ingo Althöfer
Hi Goncalo, > I also had another restriction in my program that I forgot to mention: > 6. Both players must be using the same probability p. this will be the case in Leiden. > In testing I've also noted that a komi of 7.0 or 7.5 is no longer > reasonable in Frisbee Go... Tell us more. In par

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Ingo Althöfer
> ... This is a very minimal reduction in code complexity. > Instead of the move generator having to consider all legal plays plus > their neighbours, > this rule allows it just to consider the former. Routines for adding > the set of neighbours > to a point set are already quite common in Go engi

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread John Tromp
1. An intended play must be legal -- no playing on top of a stone hoping it 'falls' to the neighbor positions. > The point of the rule is ease of implementation for computer programs, > to promote adoption. A program that already plays Go will probably keep > tabs on legal plays, not eve

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Gonçalo Mendes Ferreira
>>> On frisbee Go itself I used the following definition: >>> 1. An intended play must be legal -- no playing on top of a stone hoping >>> it 'falls' to the neighbor positions. >> >> Accepted. > > What's the point of this rule? The point of the rule is ease of implementation for computer programs,

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread John Tromp
>> On frisbee Go itself I used the following definition: >> 1. An intended play must be legal -- no playing on top of a stone hoping >> it 'falls' to the neighbor positions. > > Accepted. What's the point of this rule? I feel it is an unnecessary restriction, similar to the no-suicide rule, and w

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-14 Thread Ingo Althöfer
Hi Marc, thanks for the infos. I try to give answers directly for each point. (The problem is I have a stubborn cough, for weeks already. Each day getting my work done is a challenge...) > Goncalos were on 7th of April. Just copying them here: > --- > On frisbee Go itself I used the following def

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-13 Thread Marc Landgraf
Goncalos were on 7th of April. Just copying them here: --- On frisbee Go itself I used the following definition: 1. An intended play must be legal -- no playing on top of a stone hoping it 'falls' to the neighbor positions. 2. Unintentional plays that are illegal are nulled and don't imply a desire

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-12 Thread Ingo Althöfer
Hello MArc, thanks for your contribution. > I still haven't seen an exactly specified ruleset for this game. > Goncalo made some assumptions earlier, which were not yet confirmed. Oh, from what day is his posting? > Also I would strongly recommend to not have any clearup-methods > allowed, but

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-11 Thread Marc Landgraf
I still haven't seen an exactly specified ruleset for this game. Goncalo made some assumptions earlier, which were not yet confirmed. Also I would strongly recommend to not have any clearup-methods allowed, but all positions have to be cleared up by "hand" and all stones on the board in the end are

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-10 Thread Ingo Althöfer
Hello, > There is no way in GTP to distinguish intentional from unintentional > passes, so I suppose the simplest way is to perform things manually. Manually would mean. In each situation the followiong has to happen: (i) The program to move proposes a move x or a PASS. (ii) In case of a move x

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-08 Thread Ingo Althöfer
Hello, > There is no way in GTP to distinguish intentional from unintentional > passes, so I suppose the simplest way is to perform things manually. That is also my idea. > Maybe it is an informal tournament and time controls don't really matter. Yes, assuming that people stick to some "fair"

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-08 Thread Gonçalo Mendes Ferreira
ere could be bugs, so it's hard to verify. > > David > >> -Original Message- >> From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of >> Gonçalo Mendes Ferreira >> Sent: Thursday, April 07, 2016 6:52 AM >> To: computer-g

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-07 Thread David Fotland
David > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of > Gonçalo Mendes Ferreira > Sent: Thursday, April 07, 2016 6:52 AM > To: computer-go@computer-go.org > Subject: Re: [Computer-go] Operators for Frisbee Go Simulat

Re: [Computer-go] Operators for Frisbee Go Simulation

2016-04-07 Thread Gonçalo Mendes Ferreira
Hello Ingo, if possible I'd like an operator for my program. I'd help him/her remotely before Leiden. I'm also letting everyone know my program now has the minimum effort for frisbee Go (https://bitbucket.org/gonmf/matilda/). I'm looking for other programs that I can test it with. I lack both a sp

[Computer-go] Operators for Frisbee Go Simulation

2016-04-06 Thread Ingo Althöfer
Hello, one of the games in the Computer Olympiad in Leiden (June 27 till July 03, 2016) will be "Frisbee Go Simulation" on 9x9 boards. I am willing to operate one "foreign" program (David Fotlands bot is my first choice). And I will find operators for one or two other programs, when I know until