Hey Martin,
thanks! I never realized that the sgf came with a viewer... beautiful :)
yeah, wild wild wild...
looking forward to seeing 6x6 games like this :)
R
On Thu, May 7, 2020 at 1:03 PM Martin Mueller wrote:
> http://www.yss-aya.com/cgos/viewer.cgi?9x9/SGF/2020/05/07/997479.sgf
>
> Gre
Hi Ingo,
many entrants from China could not come to Taiwan because of visa
difficulties...
in Hex there ended up being 2 competitor, EzoCNN from Japan by Kei Takada
and MoHexCNN by Chao Gao (UAlberta). on 11x11 both programs win at least
80% of their games
against last year's champion non-CNN pa
no
On Thu, Mar 31, 2016 at 8:33 AM, Lucas, Simon M wrote:
> Thanks Ryan,
>
> Nice paper – did you follow up on any of the future work?
>
> Simon
>
>
>
> From: Computer-go on behalf of Ryan
> Hayward
> Reply-To: "computer-go@computer-go.org"
>
Hey Simon,
I only now remembered:
we actually experimented on the effect
of making 1 blunder (random move instead of learned/searched move)
in Go and Hex
"Blunder Cost in Go and Hex"
so this might be a starting point for your question
of measuring player strength by measuring
all move strengths
another interesting question is to judge the bot's strength
by watching the facial gestures and body language of Lee Sedol
with each move...
On Tue, Mar 22, 2016 at 11:46 AM, Álvaro Begué
wrote:
>
>
> On Tue, Mar 22, 2016 at 1:40 PM, Nick Wedd wrote:
>
>> On 22 March 2016 at 17:20, Álvaro Begué