Re: [computer-go] RE: Ending games by two passes

2008-10-24 Thread Li Li
Wrong assertion: "all stones left on the board when the game ends are considered alive." The result has nothing to do with how many "pass". The white is dead when the game is finished. On Fri, Oct 24, 2008 at 4:02 PM, <[EMAIL PROTECTED]> wrote: > ERRATUM: > > Sorry, I made a small mistake in my

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
Strongly agreed on "its is a social game not a mathematical abstraction". As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history. On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson <[EMAIL PROTECTED]>wrote: > I would also

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Li Li
Strongly agreed on "its is a social game not a mathematical abstraction". As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history. On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson <[EMAIL PROTECTED]>wrote: > I would also

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Li Li
This case is simple. You needn't capture and remove the "dead" stone actually before the game ends. If you think it's alive, you have the right to "resume" to game after "double pass" to make it alive (e.g. make two eyes). But I have to say, there are two many arbitrary "judging" rules in Japanese