This case is simple. You needn't capture and remove the "dead" stone
actually before the game ends. If you think it's alive, you have the right
to "resume" to game after "double pass" to make it alive (e.g. make two
eyes).
But I have to say, there are two many arbitrary "judging" rules in Japanese
rule system which prevents it becoming a friendly (no matter to a human or a
computer) and scientific rule. In fact, in some special cases, you would see
the _huge_ result difference by Chinese and Japanese rules.

There are also some defects on Chinese (or similiar Inn) rule system - e.g.
how to balance the black and while, super-go...

Anyway, the first, coming, international match is a good start to raise a
new uniform rule.
2008/9/16 Ross Werner <[EMAIL PROTECTED]>

> Dave Dyer wrote:
>
>> Japanese: bad.
>>>
>>
>> I don't think this is the case at all.  The Japanese rules
>> are just a human optimization, to avoid having to make the last 100
>> meaningless moves, and still arrive at the correct score with a minimum of
>> extraneous manipulation.
>> The tortured details, while not elegant, rarely matter.
>>
>
> Agreed. Japanese may be bad for computers, but I think it's one of the best
> rulesets for humans.
>
>        ~ Ross
>
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