RE: [computer-go] January KGS bot tournament results

2007-01-08 Thread House, Jason J.
> > My write-up of yesterday's KGS online computer Go tournament is now > > available, at http://www.weddslist.com/kgs/past/22/index.html > > > > Congratulations to MoGoBot, undefeated winner of both divisions! > > > > Nick > > "HouseBot obtained a won position against IdiotBot. However > it d

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
>My plan was to simply use the same scheduling algorithm I currently >use. I would take the weaker "base" player and see if handicap >versions of himself more closely matches the ELO rating needed to >give an even game. I assume the same method of an updated engine connecting with a new login

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
>However, I will probably maintain the current scheduling >algorithm which >will make the larger mismatches fairly rare though not impossible. >This >will be good because it means we will still prefer non-handicap games, >and >I'm guessing that the vast majority of games will not be be large >h

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
>From what I know about rulesets, I actually prefer AGA. I believe it was designed to have the same result for both area and territory scoring. It has the pass costs one point rule. There's something special about if white passes first because then the number of stones places on the board are no

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-28 Thread House, Jason J.
>There are 3 gtp commands for handling this: > > fixed_handicap > place_free_handicap > set_free_handicap > >You are arguing that fixed_handicap, even though it's quite >explicit, is the wrong one to use in this situation? > >set_free_handicap would also work - the server just specifies >the

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-28 Thread House, Jason J.
> And your programs must be set up to "just understand this" if it > matters. > ... > it will know where to put the > stones initially, I disagree with this portion. One of the handicap options has the server explicitly tell the client where to put the handicap stones. For the sanity of everyone,

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-28 Thread House, Jason J.
>And to be more precise, here is how it might work: > > Handicap > > 0- komi is 7.5 and either player plays black. > 1- komi is 0.5 and weaker player plays black. > 2- komi is 0.5, weaker player gets black, white gets >2 points. > 3- komi is 0.5,

RE: [computer-go] Anchor Player

2006-12-28 Thread House, Jason J.
>> One question I have - is compensation normally given in the 1 stone >> case? > >I believe, no. > >> Also, in the case of NO handicap, what komi is normally >given in 19x19 >> Chinese? 6.5, 7.5 ??? > >It's 7.5 As best I understand it, a "one stone" game is actually normal play without k

RE: [computer-go] Anchor Player

2006-12-26 Thread House, Jason J.
>The question that I was asking is how do we inform the computer of the >handicap system? Is there a gtp command to inform the program of the >type of compensation since there is more than 1 possibility? There are two handicap commands in GTP. One says, give me n handicap stones. The other s

RE: [computer-go] Anchor Player

2006-12-22 Thread House, Jason J.
>Yes, in Chinese rules you need to compensate white for the extra area >you gain from the actual stones. The handicap is only meant to be the >extra strength/stability. To be slightly more specific, the extra compensation is specific to area scoring rule systems. In a game with only two passe

RE: [computer-go] Anchor Player

2006-12-22 Thread House, Jason J.
>I personally think small handicaps in 19x19 might be reasonable because >I think playing good moves is still a dominant factor - at least at the >levels our programs can handle. I would be reluctant to go beyond a >few stones. I don't know what a good number is, but I'll take a >somewhat >e

RE: [computer-go] Slow KGS computer Go Tournament idea

2006-12-20 Thread House, Jason J.
>this might be a counterproductive idea, >but does anyone who mc's also ponder? I think I've heard that valkyra ponders. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

RE: [computer-go] Fast Board implementation

2006-12-18 Thread House, Jason J.
you think about it. A single array does > > > > triple duty as a: > > > > > > > >1. Go board. > > > >2. Hash table. > > > >3. lookup table - to get the "hash key" (table index) of the data > > > > for >

RE: [computer-go] Anchor Player

2006-12-14 Thread House, Jason J.
I'd really like to see a way to work out the issue of handicap stones so that they can enter into computer go competitions. In the past, there's been strong complaints about stronger bots playing against weaker bots. Would giving handicap make such match ups at least seem more interesting? I thi

RE: [computer-go] Fast Board implementation

2006-12-11 Thread House, Jason J.
It certainly pre-dates me then! My post was within the last 2 years. Our of curiosity, did it have the name pseudo-liberties back then too? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Antoine de Maricourt Sent: Monday, December 11, 2006 3:20 PM To: co

RE: [computer-go] Fast Board implementation

2006-12-11 Thread House, Jason J.
On 12/11/06, House, Jason J. <[EMAIL PROTECTED]> wrote: Wow. Did some of my early posts on liberties/chains actually get used by someone? Or did the idea of pseudo-liberties and union sets exist before my post(s) on the topic? I remember a lot of negative fe

RE: [computer-go] Fast Board implementation

2006-12-11 Thread House, Jason J.
Wow. Did some of my early posts on liberties/chains actually get used by someone? Or did the idea of pseudo-liberties and union sets exist before my post(s) on the topic? I remember a lot of negative feedback on pseudo-liberties at the time of my post. -Original Message- From: [EMAIL PR

RE: [computer-go] firstChild/nextSibling in a DAG

2006-12-07 Thread House, Jason J.
DAG's have a problem with graph history, especially with super ko considerations. Do you need the parent play for more than ko considerations? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Drake Sent: Thursday, December 07, 2006 5:47 PM To: Compu

[computer-go] http://senseis.xmp.net/?KGSWishlist and http://senseis.xmp.net/?KGSWishlist2

2006-12-06 Thread House, Jason J.
What are peoples perspectives on the KGSWishlist maintained at senseis? It seems like someone long ago decided to overhaul the page(s) and then stopped. For kgsGtp, I've seen more than one page dedicated to issues (but only one has a response from wms). With cgoban3 out, is it a good time to star

RE: [computer-go] Technical Report on MoGo

2006-12-05 Thread House, Jason J.
> > I'd be a bit more careful about the comparison with alpha-beta in > > section 2.3. I believe that iterative deepening of alpha-beta is very > > common. It can be argued that when iterative deepening is used, an > > early termination isn't very detrimental. [...] > > Alpha-Beta is for practic

RE: [computer-go] KGS Computer Go Tournament: results

2006-12-05 Thread House, Jason J.
Sorry to be such a pest about the web site status, but the "finished" link for December is wrong (see http://www.weddslist.com/kgs/future.html). A lesser cosmetic thing is that next year is listed as 2006 again. While my participation in January's tournament probably affects the timing very littl

RE: [computer-go] Technical Report on MoGo

2006-12-04 Thread House, Jason J.
I'd be a bit more careful about the comparison with alpha-beta in section 2.3. I believe that iterative deepening of alpha-beta is very common. It can be argued that when iterative deepening is used, an early termination isn't very detrimental. I've seen people get completely turned off to a pap

RE: [computer-go] language choices

2006-12-04 Thread House, Jason J.
I've debating trying to switch over to D with my project, but have not yet done it. I use http://www.boost.org for a number of missing features of C++ and worry about simply not having such things available if I did switch over. I also worry that using D would scare away developers. -Origin

RE: [computer-go] How to improve my minimax speed?

2006-11-16 Thread House, Jason J.
Your question really boils down to a move ordering which is considered to be one of the biggest drivers in alpha-beta performance. With iterative deepening, you can use the results from the last alpha-beta search to help the next. AKA: search the previously best move first and go down the line.

RE: [computer-go] November KGS online results

2006-11-08 Thread House, Jason J.
> On Tue, 2006-11-07 at 10:20 -0500, House, Jason J. wrote: > > I believe there's an alternate to option #3. Force the bot to play > > only one game at a time and respawn. If leaving by timeout doesn't > > cause an exit from kgsGtp, it does at least cause a call

RE: [computer-go] November KGS online results

2006-11-07 Thread House, Jason J.
I believe there's an alternate to option #3. Force the bot to play only one game at a time and respawn. If leaving by timeout doesn't cause an exit from kgsGtp, it does at least cause a call to kgs-game_over which can cause the bot to exit. -Original Message- It seems that GoComputer wa

RE: [computer-go] Congratulations to MoGo!

2006-10-27 Thread House, Jason J.
By the way, http://www.weddslist.com/kgs/future.html does not have a link to http://www.weddslist.com/kgs/past/19/index.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Wedd Sent: Wednesday, October 11, 2006 8:03 AM To: computer-go Subject: [compu

[computer-go] (no subject)

2006-10-26 Thread House, Jason J.
While searching online I cam across an old e-mail on the computer go mailing list (below). Was there every any follow up to it? Has anyone made progress in that regard? Mark Boon wrote: > I'd rather call it the distinction between global search versus > goal-oriented search. > Goal dire

RE: [computer-go] Computer go in 7x7

2006-10-10 Thread House, Jason J.
I think Crazy Stone did very well on 7x7 with an opening book. If you go down that road, I recommend that you consider using the attached file to populate the database. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, Octob