I'd be a bit more careful about the comparison with alpha-beta in section 2.3. I believe that iterative deepening of alpha-beta is very common. It can be argued that when iterative deepening is used, an early termination isn't very detrimental. I've seen people get completely turned off to a paper simply because they compare their carefully optimized results to a poor implementation of some other algorithm (ie. alpha beta).
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December 01, 2006 6:03 PM To: computer-go@computer-go.org Subject: [computer-go] Technical Report on MoGo Hello all, as perhaps some of you may be interested, I give here a link to a technical report about MoGo. You can find there a lot of details about the ideas around MoGo. While we tried to be as clear as possible, some details may lack. There is still no "number" on this report, but this will come in a few days. http://hal.inria.fr/inria-00117266 I would like to thank of course all the authors, but also RĂ©mi Coulom who shared a lot of details about CrazyStone and his ideas. I also would like to thank all the contributors in this list for interesting discussions. Now my feeling is that the "improving random simulations" part of this work is promising. We have only done very few steps in this direction, and it gives quite convincing results. It was what I meant in the "random distribution" discussions we have in this list. I am pretty sure that making improvements in this direction would increase a lot the level of MC players even (or especially) in 19x19. And this can be done very soon (well, perhaps not before sunday :)). Sylvain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/