Re: [computer-go] reference bots testing.

2008-10-25 Thread Jason House
I've updated my test script to include those statistics. Oddly enough, it ran significantly faster for me this morning. I guess my machine varies a lot. I've now run drefbot and jrefbot back to back and get the following numbers: drefbot: 125.192 seconds jrefbot: 123.916 seconds That implies the

Re: [computer-go] C# Reference bot

2008-10-25 Thread Michael Williams
Good question. I didn't even notice that. On investigation, I had a bug in my shuffle code. I'm embarrassed to say what I had in there the first time, but here is the fixed code... I replaced this Java code: Collections.shuffle(mvlst); with this C# code: for (int i = 0; i <

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-25 Thread Don Dailey
I would be interested to see if your biased version can pass my eventual conformance tests. If it can, more power to you, I might use the idea myself. - Don On Sat, 2008-10-25 at 09:36 -0200, Mark Boon wrote: > > On 24-okt-08, at 21:19, Don Dailey wrote: > > > > > > > \ > > > I'm now runnin

[computer-go] Re: books recommend

2008-10-25 Thread RĂ©mi Coulom
Sihai Zhang wrote: > Are there some good books for computer Go course? Thanks! Hi, I am not aware of a book that would cover modern go-programming techniques (ie Monte-Carlo). You'll find plenty of ressources in the Computer-go bibliography: http://www.citeulike.org/group/5884/library Maybe

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-25 Thread Mark Boon
On 24-okt-08, at 21:19, Don Dailey wrote: \ I'm now running a twogtp test against your ref-bot. After 1,000 games my bot has a winning percentage of 48.8% (+/- 1.6) according to twogtp. That is well within 2 standard deviations so I don't think there is a problem. In fact it is within 1 sta

Re: [computer-go] C# Reference bot

2008-10-25 Thread Jason House
On Oct 25, 2008, at 1:01 AM, Don Dailey <[EMAIL PROTECTED]> wrote: It rarely plays anything other that E5, was E6 a fluke?The other numbers look correct to me. I haven't posted the Vala version yet, but I bet it would be even easier to port from it, since Vala is heavily based on C#. I