My program only stores 1 canonical position in symmetrical instances.
But that is only for the opening book. Where there is a choice of
symmetrically equivalent moves, it makes one at random.
For instance, there might only be one canonical response to e5 in the
opening position but this could
But I would still like to know how many MC evaluations it would take
until all corners look at least somewhat similar... I bet that is many
more than we see used currently - if it ever gets there.
The approach I take in Valkyria is radically different. I simply prune all
symmetric moves. For e
By the way, byo-yomi is not a very logical system. It has the
characteristic that you are penalized for playing quickly. If you play
quickly the time should be credited to you.But byo-yomi seems more
interested in forcing a player to play at a steady pace and doesn't
allow much control over
On Mon, 2007-06-18 at 11:59 +0900, Darren Cook wrote:
> > I think Remi was making the point that the CrazyStone games were played
> > at a time control not usually played in serious games. Therefore he
> > concludes the rating was inflated. ... If you spend too much time
> > building up a won po
>> I thought the point being made was that the games were played without
>> byo-yomi.
>
> Isn't that a time control not usually played in serious games?
No, the other way round: all serious ama or pro games (at least, that I
know of) are played with byo-yomi. In the two-day tournaments the
byo-y
on 9x9 it's easier to see it converge. 19x19 is a beast,
which is why i think that scanning a small slice of the board
for the first two moves might not be such a bad idea.
s.
Fussy? Opinionated? Impos
From: Heikki Levanto <[EMAIL PROTECTED]>
> I still think it a bit strange that on an empty board, a program can
> prefer a 3-3 point in one corner, and in another corner find it quite
> unplayable.
It makes sense of the space evaluated by the random playouts differed. But my
thinking
is, what
> For the first few moves perhaps, but after that, symmetric positions
> must be awfully rare, and worrying about them probably costs more than
> it can ever give.
it's pretty quick to check for, but i agree, it's likely not terribly useful.
however, i do think that it'd be very, very helpful for
On Sat, Jun 16, 2007 at 02:29:51PM -0400, [EMAIL PROTECTED] wrote:
> My program tends to amplify noise fluctuations. If it's presented with
> several equally good moves, it will pick winners and losers early on.
Actually, the more I think about this, the more sense it makes to me. If
a program fin
only for the first move or three, really.
s.
- Original Message
From: terry mcintyre <[EMAIL PROTECTED]>
To: computer-go
Sent: Monday, June 18, 2007 1:09:31 PM
Subject: Re: [computer-go] Opening
Is it possible to recognize and exploit symmetry to improve the quality of the
move estim
On Mon, Jun 18, 2007 at 10:09:31AM -0700, terry mcintyre wrote:
>
> Is it possible to recognize and exploit symmetry to improve the
> quality of the move estimation process with minimal expenditure of
> effort?
For the first few moves perhaps, but after that, symmetric positions
must be awfully r
Is it possible to recognize and exploit symmetry to improve the quality of the
move estimation process with minimal expenditure of effort?
Terry McIntyre <[EMAIL PROTECTED]>
They mean to govern well; but they mean to govern. They promise to be kind
masters; but they mean to be masters. -- Danie
Congratulations to MoGoBot19! Nicely done.
Also Congrats to GnuGo and CrazyStone.
- Don
On Mon, 2007-06-18 at 14:50 +0200, Chaslot G (MICC) wrote:
> Congratulation to Mogo for winning the gold medal with a perfect score of 7
> out of 7.
> CrazyStone received the silver medal and GnuGo the br
On Mon, 2007-06-18 at 11:59 +0900, Darren Cook wrote:
> > I think Remi was making the point that the CrazyStone games were played
> > at a time control not usually played in serious games. Therefore he
> > concludes the rating was inflated. ... If you spend too much time
> > building up a won po
Congratulation to Mogo for winning the gold medal with a perfect score of 7 out
of 7.
CrazyStone received the silver medal and GnuGo the bronze medal.
The final match between CrazyStone and Mogo, was commented live on KGS by Guo
Juan (5p).
Guo Juan played several fast games against Mogo:
- on
15 matches
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