I have a project that involves several different targets.
Included in all this is a set of related utility methods that need to be
used by different sections of the code. I am wondering how is the best way
to do this so that I don't have the same utility methods written in
different places.
1. I
Why not use straight C functions?
Sent from my iPad
> On Sep 13, 2014, at 20:45, Trygve Inda wrote:
>
> I have a project that involves several different targets.
>
> Included in all this is a set of related utility methods that need to be
> used by different sections of the code. I am wonderin
On Sep 13, 2014, at 7:45 AM, Trygve Inda wrote:
> These methods are used to convert between an NSScreen, CGDirectDisplayID,
> io_service_t, and a few other ways of dealing with screen identification. So
> a category on NSScreen is not going to work since in some cases an NSScreen
> is not known/u
I use a singleton for variable storage, a utility class for methods I want to
call from anywhere and everywhere.
On Sep 13, 2014, at 8:45 AM, Trygve Inda wrote:
> I have a project that involves several different targets.
>
> Included in all this is a set of related utility methods that need t
I would go with class methods. Apple's APIs tend to use instance methods
(NSFileManager, NSNotificationCenter, etc.); the benefit of those is that you
can have multiple instances with different state (like delegates), or different
behaviors. The doesn't seem like it's relevant to your case, thou
Hi, everyone.
In my project’s images.xcassets, I created three image sets with these names:
Folder
SinglePage
MultiPage
Each one contains a single PNG image. Now I’m trying to load them into NSImages.
Here’s what doesn’t work:
let folderImage: NSImage
let singleDocumentImage: NSImage
l
On Sep 13, 2014, at 12:28 , Charles Jenkins wrote:
> After calling bundle.pathForResource:ofType:, imageName is nil. I think what
> I’m doing is what the Resource Programming Guide says to do. How am I getting
> it wrong?
a. Yes, but did you check whether bundle or imageFileName is nil? Is
im
1. Only certain ones that I know of
2. At application launch
3. No
4. I think Mavericks but not 100% certain
5. For the affected users yes
6. Not sure about this could check
7. Upon my request yes
8. Not sure would have to check
On Sep 11, 2014, at 3:21 PM, Bavarious wrote:
> Em 11/09/2
I’ve seen bog-standard code to initialize a shared instance like:
> + (SomeSingleton *) sharedInstance
> {
> static SomeSingleton *sharedInstance = nil;
> static dispatch_once_t onceToken;
> static dispatch_once_t onceToken;
> dispatch_once(&onceToken, ^{
> sh
On Sep 13, 2014, at 9:14 PM, Daryle Walker wrote:
>
> I’ve seen bog-standard code to initialize a shared instance like:
>
>> + (SomeSingleton *) sharedInstance
>> {
>>static SomeSingleton *sharedInstance = nil;
>>static dispatch_once_t onceToken;
>>static dispatch_once_t onceToken;
>
*Sigh* I seem to make a typo every time I post to this list. Of course I meant
that the imageFileName returned by the API call is nil.
--
Charles Jenkins
On Saturday, September 13, 2014 at 5:12 PM, Quincey Morris wrote:
> On Sep 13, 2014, at 12:28 , Charles Jenkins (mailto:cejw...@gmail
On Sep 13, 2014, at 21:33 , Charles Jenkins wrote:
> Of course I meant that the imageFileName returned by the API call is nil.
Ah, OK, but you still need to verify that everything is in place. For example,
if you forgot to add the asset folder to the target, the image files wouldn’t
be in th
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