I’ve seen bog-standard code to initialize a shared instance like:

> + (SomeSingleton *) sharedInstance
> {
>       static SomeSingleton *sharedInstance = nil;
>       static dispatch_once_t onceToken;
>       static dispatch_once_t onceToken;
>       dispatch_once(&onceToken, ^{
>               sharedInstance = [[SomeSingleton alloc] init];
>       });
>       return sharedInstance;
> }

What happens if that initialization fails? Shouldn’t there be a test for NIL 
and a reset of the “onceToken” somewhere?… (Or is the chance of failure too 
unlikely?)

— 
Daryle Walker
Mac, Internet, and Video Game Junkie
darylew AT mac DOT com 

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