Hi, everyone.  

In my project’s images.xcassets, I created three image sets with these names:

Folder
SinglePage
MultiPage

Each one contains a single PNG image. Now I’m trying to load them into NSImages.

Here’s what doesn’t work:

  let folderImage: NSImage
  let singleDocumentImage: NSImage
  let multiDocumentImage: NSImage

  override init() {

    // Swift requires local properties to be initialized first

    theProject = DocumentNode.CreateSampleProject()

    folderImage = Document.getImageAsset( "Folder" )
    singleDocumentImage = Document.getImageAsset( "SingleDocument" )
    multiDocumentImage = Document.getImageAsset( "MultiDocument" )

    super.init()

  }

  class func getImageAsset( name: String ) -> NSImage {
    let bundle = NSBundle.mainBundle()
    let imageFileName = bundle.pathForResource( name, ofType: "png" )
    let img = NSImage( contentsOfFile: imageFileName )
    return img

  }


After calling bundle.pathForResource:ofType:, imageName is nil. I think what 
I’m doing is what the Resource Programming Guide says to do. How am I getting 
it wrong?

--  
Charles Jenkins

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