> On Jan 24, 2017, at 11:36 AM, Eric E. Dolecki wrote:
>
> Never mind on that one. with a 0-100, it's super simple. But if it's 0 - 15
> that could be quite different. I'll noodle on that.
The formula I gave is general purpose for mapping any input range to any output
range.
—Jens
_
Never mind on that one. with a 0-100, it's super simple. But if it's 0 - 15
that could be quite different. I'll noodle on that.
On Tue, Jan 24, 2017 at 1:57 PM Eric E. Dolecki wrote:
> Thanks so much, that works perfectly!
>
> Another quick question.
>
> distance of 100 = minimum value (say 0)
>
Thanks so much, that works perfectly!
Another quick question.
distance of 100 = minimum value (say 0)
distance of 200 = maximum value (say 100)
How can I apply that? I plan on Int for this value.
On Tue, Jan 24, 2017 at 1:52 PM Saagar Jha wrote:
> Not completely sure if this is what you want
> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki wrote:
>
> So I am looking for a number between 100 and 200 which ends up being
> between 1.0 and 3.0.
Are you talking about linear interpolation? That would be
Set up the constants, as given in your email:
let dist0 = 100, dist1 = 200
Not completely sure if this is what you want, but I think your “scale” would be:
scale = (distance - minDistance) / (maxDistance - minDistance) * (maxScale -
minScale) + minScale
In this case,
scale = (distance - 100) / 100 * 2 + 1
Saagar Jha
> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki w
I have a situation where the distance of an onTouchesBegan in iOS produces
a scale for an object.
min distance of 100 = scale of 1.0
max distance of 200 = scale of 3.0
So I am looking for a number between 100 and 200 which ends up being
between 1.0 and 3.0. I can get the distance easily enough, b