Not completely sure if this is what you want, but I think your “scale” would be:

scale = (distance - minDistance) / (maxDistance - minDistance) * (maxScale - 
minScale) + minScale

In this case,

scale = (distance - 100) / 100 * 2 + 1

Saagar Jha

> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki <edole...@gmail.com> wrote:
> 
> I have a situation where the distance of an onTouchesBegan in iOS produces
> a scale for an object.
> 
> min distance of 100 = scale of 1.0
> max distance of 200 = scale of 3.0
> 
> So I am looking for a number between 100 and 200 which ends up being
> between 1.0 and 3.0. I can get the distance easily enough, but the scale
> factor eludes me at the moment. Coffee? Lack of this kind of math for over
> 20 years? Heh.
> 
> self.scaleCircle.transform = CGAffineTransform(scaleX: percentage, y:
> percentage)
> 
> What math would I apply to get that range?
> 
> Eric
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