On 25.06.2021 at 18:54 Carl Hoefs wrote:
> So I think it's safe to say that something has changed, and you're not
> fighting fantoms...
Do you think this should be reported to Apple or will nobody care because I'm
using deprecated APIs?
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width computed by 10.13 is 169 and the column width computed
by macOS 11 is 165.
Still, as you can see, the overall column width calculation is not correct on
macOS 11 because the text gets ellipsized. Anybody got an idea what the problem
here is?
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cause my engine is tied to an integer column width so I'm just always
rounding up now. Good to know that this can be solved without any advanced
wizardry like constraint layouts, etc. :)
On 11.11.2020 at 17:27 Steven Mills via Cocoa-dev wrote:
> On Nov 11, 2020, at 10:13:35, Andre
the NSTextField's size so I'm a bit skeptical
if auto layout is going to solve this since even such basic things as getting
the NSTextField's size don't seem to work...
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_
I get those distances? I've tried the following:
NSView *view = [tableView viewAtColumn:0 row:idx makeIfNecessary:YES];
NSRect bounds = [view bounds];
But bounds.origin.x and bounds.size.width are always 0...
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Any hints on how to proceed from here? Thanks!
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econd. It should work without screen
> flicker at all.
> We’re not doing low level code. As far as i know, the MacOS code
> has a triple buffered system that already handles that.
>> On Oct 23, 2020, at 10:51 AM, Andreas Falkenhahn
>> wrote:
>> The problem with
n the monitor's refresh
frequency rate that calls -setNeedsDisplay in intervals of the monitor's
vertical refresh rate or how is that supposed to be implemented?
On 19.10.2020 at 01:22 David Duncan wrote:
> On Oct 18, 2020, at 2:37 AM, Andreas Falkenhahn via Cocoa-dev
> wrote:
; Cheers,
> Alex Zavatone
>> On Oct 15, 2020, at 2:13 PM, Andreas Falkenhahn via Cocoa-dev
>> wrote:
>> I'm drawing inside an NSView by simply setting its layer's contents to a
>> CGImage which is updated for every frame, e.g. something like this:
>>
s not more often than necessary. I need to see if CADisplayLink
can do that...
On 16.10.2020 at 00:48 Graham Cox wrote:
> Appkit already throttles view refreshes to 60fps. There’s nothing you need to
> do.
> —Graham
>> On 16 Oct 2020, at 6:13 am, Andreas Falkenhahn via
> So why not just do this.
> [myView translatesAutoresizingMaskIntoConstraints:NO];
> [myView setAutoresizingMask:myMask];
> --Richard Charles
>> On Oct 17, 2020, at 2:47 PM, Andreas Falkenhahn
>> wrote:
>> No, they are inserted programmatically.
>>> On 17.10
re still using auto layout. The frame
> changes get converted to auto layout constraints under the hood. If
> you said “without using Autolayout API” that would be more correct.
> —Rob
>> On Oct 17, 2020, at 9:46 AM, Andreas Falkenhahn via Cocoa-dev
>> wrote:
>> Thanks
No, they are inserted programmatically.
On 17.10.2020 at 18:41 Richard Charles wrote:
> Just curious if these three subviews are in a nib or xib file or
> are they inserted into the content view programmatically?
> --Richard Charles
>> On Oct 17, 2020, at 9:46 AM, And
ever...
On 17.10.2020 at 16:30 Richard Charles wrote:
> You could call this method on your three views.
> -[NSViewView setAutoresizingMask:]
> --Richard Charles
>> On Oct 17, 2020, at 6:57 AM, Andreas Falkenhahn via Cocoa-dev
>> wrote:
>> Hi,
>> I have an
e used for Auto Layout. I don't want to use Auto Layout because my
whole layout is very simplistic and just involves those three subviews which I
can easily position and size manually. I just need to know where to put the
code that sets their new position and size... anyone?
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Best re
ate and then setting up a timer which draws in exactly those refresh intervals
or how should this be done?
Note that I'd like to avoid using OpenGL or Metal or whatever is the standard
nowadays but I'm mainly interested in an AppKit solution...
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On 11.12.2019 at 00:57 Turtle Creek Software via Cocoa-dev wrote:
> wxWidgets is still Carbon, with an incomplete Cocoa fork.
No, wxWidgets has a very stable, complete and usable Cocoa backend and it's not
nearly as bloated as Qt.
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On 07.09.2018 at 23:45 Sean McBride wrote:
> On Mon, 3 Sep 2018 15:31:37 +0200, Andreas Falkenhahn said:
>>Optimally, I'm looking for a solution to flush the app bundle cache on
>>the iMac from the makefile that I run on the Mac Mini I use for building.
> Not sure what &q
, so when he
> rebuilt it didn’t always load the new version. User defaults doesn’t seem
> relevant here.
> The only other thing I can think of is that sometimes Xcode doesn’t
> actually rebuilt properly;
Note that I'm not using Xcode. The app is built using plain makefiles
ut having to care about such stuff.
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the above line has to be executed on the machine I want to run the
bundle on after each new build...
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On 04.09.2018 at 18:27 Marco S Hyman wrote:
> Have you tried disabling SMB client side caching?
> https://support.apple.com/en-us/HT207520
Doesn't change anything. Maybe because the share is SMB 1, not SMB 2 or 3 as
stated in the article.
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n files.) If the path doesn’t
> say the network, it might tell us where to look to clear out cached data.
Unfortunately, I'm no macOS expert so I don't know where to look. I'm
using a standard macOS installation. The network drive is an SMB share.
oxed bundles launched from a network drive.)
No, it's not sandboxed.
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On 04.09.2018 at 01:19 Shane Stanley wrote:
> On 3 Sep 2018, at 11:31 pm, Andreas Falkenhahn wrote:
>> I'm looking for a solution to flush the app bundle cache
> If you find one, I'd love to know what it is. I had no luck at all.
Aren't there any Apple eng
really turned out to be an issue
that is specific to app bundles. Reason: My app loads some custom dylibs and
other files and those are always the latest ones from the network volume. Only
the app bundle seems to be cached. All other files are always up to date
automatically.
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he latest macOS, 10.13.6.
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ertain that they can never ever drop C
support. Even if the higher level stuff changes every once in a while now,
there'll
always be a way to call into C code from it. At least that's what I'd predict.
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ile system information
from POSIX it will be in decomposed UTF-8 which is quite weird but
if it were just like on Linux where would that leave the fun ;)
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Co
ou want
> removeItemAtURL:error:.
Good times. So what can we learn from that? Avoid Apple APIs at all costs
if there is a POSIX equivalent: remove() is your best friend :)
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llions of media from the shelves.
But today you can just slap out update after update after update and
see what happens. Let's face it, in 2018 we've all become beta testers,
like it or not. It's just so much cheaper than having to do all the testing
inside the company that ever
or item. That's just utter non-sense and that's why it didn't
appear in
Xcode either, just in the XML.)
Anyway, issue fixed. Thanks to all who helped!
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On 14.02.2017 at 15:02 じょいすじょん wrote:
>> On Feb 14, 2017, at 1:58, Andreas Falkenhahn wrote:
>> On 13.02.2017 at 17:33 じょいすじょん wrote:
>>> Yeah, my first suggestion didn't work, but points out the problem overall
>>> in you nib.
>>> Looks like somebo
#x27;s not
a matter of not knowing how to use Xcode but rather a matter of something
being buggy.
> Someone has to point out the elephant in this particular room.
Thanks for your effort but before jumping to quick conclusions next time
you should probably just read all mails on the matter fir
ttempt or so :( It's really a frustrating experience. Such a
simple project, so much pain!
Any other ideas?
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button, and a
menu bar. That's all. Is really nobody here able to fix this project
*without* re-creating it from scratch? It's just a few kilobytes of
XML after all...
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t be possible with code.
Code could be cleanly adapted to new designs while nobody can tell what black
magic is going on inside those arcane nib files. It's quite depressing. $0.02
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o what exactly do I have to do? I've tried deleting the duplicate "mainMenu"
entry in "Referencing Outlets" but this didn't change anything...
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hat version of the app menu.
> So yeah, make a new xib and throw the old one out.
Oh, but that's a lot of work. My original MainMenu.nib contains lots
of windows. Recreating all of them is quite a major effort. Can't this
be fixed with a text editor somehow? :-)
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ays.
As I'm really out of ideas now I'd be extremely glad if somebody with
IB experience could just take a quick look at this project and maybe come up
with an explanation. As I said, it's an absolutely minimal project.
It should be really straightforward to anal
happen? I'm certainly not deallocating the
app delegate myself...
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On 12.02.2017 at 20:44 Alexander Reichstadt wrote:
> Do you subclass NSApplication or alter the responder chain?
No, not doing any of that.
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On 12.02.2017 at 19:21 Ken Thomases wrote:
> On Feb 12, 2017, at 11:01 AM, Andreas Falkenhahn
> wrote:
>> I'm experiencing a strange issue with my app. Sometimes, maybe in 1 out of 10
>> programs starts, all menus of my app are grayed out, including standard menus
>&g
to "AppDelegate menuClick:" in the
"Sent Actions" part of Xcode. That's pretty much all I have.
What could be the problem here? How can I find out what's going awry here?
As I said, in 9 of 10 attempts everything works fine, but in maybe 1 of 10
attempts all menus
instead of using the 32x32 icon and so on?
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Thanks for the information!
On 09.01.2017 at 17:33 Ken Thomases wrote:
> On Jan 9, 2017, at 10:13 AM, Andreas Falkenhahn
> wrote:
> I'm building some windows and controls in my app by manually
> creating NSWindow objects and the respective controls and then
> adding the
ried by looking into "UIScreen.scale".
This way apps written for non-Retina devices normally just work
on Retina devices. Do Retina Macs use a similar implementation?
Is there any way to test if my app runs nicely on a Retina Mac
without actually having a Retina Mac?
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Solved this now. Of course I can just add all the GUI controls to another
subview
and then center this subview in the root view's frame. This makes the GUI look
good on both iPad and iPhone.
On 02.01.2017 at 17:59 Andreas Falkenhahn wrote:
> As described in the docs, view controllers t
quite some work
so I am wondering whether there isn't an easier solution to this?
Also, how do I detect in viewDidLayoutSubviews() or viewDidLayout() whether
the view controller is being shown as a popover (as on iPad) or in fullscreen
mode (as on iPhone)?
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turning off my car or locking my house's front door. I've
never really understood why on mobile platforms closable apps have
suddenly become "exotic" or even evil. But I'm sure the powers that
be have some rational explanation for this d
On 25.12.2016 at 16:57 David Duncan wrote:
>> On Dec 23, 2016, at 9:05 AM, Andreas Falkenhahn
>> wrote:
>> Further examinations have shown that the issue might be related to the
>> fact that my app has the "UIApplicationExitsOnSuspend" flag set to YES.
>&
f your app. I could see how not having a launch
> image would cause a black screen shot.
> What version of iOS and which device are you running this on?
Latest iOS on iPad Air 2.
> What happens in the simulator?
I haven't tried the simulator because it's painfully slow here
(I
e app with
"UIApplicationExitsOnSuspend" set to NO. Really does smell like an iOS
bug.
On 23.12.2016 at 14:35 Andreas Falkenhahn wrote:
> On 22.12.2016 at 21:58 David Duncan wrote:
>> Do you do anything special when going into the background? The
>> snapshot is taken shortly afte
g the recent apps list?
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Con
own as a black screen which is rather ugly. How can I fix this
please?
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On 20.12.2016 at 17:58 Kyle Sluder wrote:
> On Tue, Dec 20, 2016, at 08:59 AM, Andreas Falkenhahn wrote:
>> So everybody knows that all things relating to UIKit have to be done
>> on the main thread.
>> But what about AVFoundation functions which bear some resemblance to
&g
setFrame() bear a strong resemblance to their UIKit counterparts so
I'm wondering whether it is really allowed to call setFrame() from
a worker thread?
Also, what about AVPlayerLayer methods like removeFromSuperlayer()?
Is this main thread only as well?
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n't make things clearer, alas,
because this even adds a third candidate for view allocation... so is there a
definite answer as to where to allocate my subviews like UIButton, UILabel,
etc. for my UIViewController?
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. But since viewDidUnload() is deprecated
anyway, I think it is safe to assume viewDidLoad() is only called
once because otherwise Apple would have to provide viewDidUnload()
as well... but still, I'd be glad if somebody could just confirm
my observations. Thanks.
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re.
Right, the problem was that I released the UIButton after adding it as a
subview but releasing the UIButton is of course forbidden because the button
was created using
[UIButton buttonWithType:...]
and not using alloc/init. Problem solved, thanks.
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r me to release it
right after making the call to presentViewController() because I don't
need it any longer but apparently, there's something wrong in my code
but I don't see it...
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_
self.view.backgroundColor = tableView.backgroundColor;
Everything looks correctly then.
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On 14.12.2016 at 18:41 Alex Zavatone wrote:
> On Dec 14, 2016, at 9:47 AM, Andreas Falkenhahn wrote:
> I'm creating my GUI programmatically. It simply consists of a UILabel,
> a UITableView and two UIButtons.
> Mac OS or iOS? Please state the specifics first so that we can
>
; forState:UIControlStateNormal];
[optionsButton setExclusiveTouch:YES];
[self.view addSubview:optionsButton];
The controls are created in a UIViewController inside the viewDidLoad() method.
This
UIViewController is then set as the UIWindow's rootViewController.
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l quite confusing... I hope somebody can shed some more light
onto this. But please no lectures on that I should use Interface Builder,
Storyboard, or whatever it is called now instead, I really like to do
things manually - always have, always will ;)
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t;
dispatch_async(dispatch_get_main_queue(), ^{
printf("WIDTH: %d HEIGHT: %d\n", tmpwidth, tmpheight);
});
obj->width = 640;
obj->height = 480;
Or is there a nicer solution? I'm asking because the temporary variable
solution can become quite ugly if
change this in the "Build settings"
but all settings relating to names in that section just use placeholders
like $(EXECUTABLE_NAME), $(TARGET_NAME) etc.
Isn't it possible to change the name of the dylib inside a framework
to a name different from the frame
I was wondering whether Xcode has a more convenient
solution of marking symbols for export than using the -exported_symbol_list
linker option. Is there any?
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Co
ffectively fixed, meaning it would be more efficient to just
> statically link them all into the app.
What about NSDocumentDirectory? Users could copy additional plugins
as frameworks into the app's documents directory using iTunes. Will
dlopen()ing such dylibs work as well? Or does it
ut linking it.
I'm not very familiar with the latest Xcode so does this mean I should add
my framework to "Embedded binaries" but not to "Linked Frameworks and
Libraries"?
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t regards,
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but might not do so in future versions I'd rather do it in a more
conventional
way.
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eworks.
Thanks for suggestions!
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Conta
UIWindow. Any other ideas?
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On 29.11.2016 at 17:35 David Duncan wrote:
>> On Nov 29, 2016, at 11:30 AM, Andreas Falkenhahn
>> wrote:
>> On 28.11.2016 at 16:50 David Duncan wrote:
>>> I think you can do everything you need to do in layoutSubviews
>>> (fundamentally it doesn’t matt
ws, since there are none.
Is that allowed?
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On 28.11.2016 at 16:54 David Duncan wrote:
>> On Nov 28, 2016, at 10:36 AM, Andreas Falkenhahn
>> wrote:
>> (I'm sorry, but this mail isn't really about Cocoa but I've checked all
>> the lists hosted on lists.apple.com and I haven't found a list w
composed UTF-8 char array. How can I do that on
iOS please?
On macOS I can simply use CreateTextEncoding(), TECCreateConverter(),
and TECConvertText() but apparently these APIs aren't available on iOS.
Any ideas?
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I'm actually using contentMode now. If this is set to
UIViewContentModeScaleToFill, I can just change the bounds
of the UIView and I'll get GPU-accelerated scaling for free.
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n this but I'm still not
confident about this. Note that I'm not using Interface Builder
or anything. My app just consists of a single UIView which is
created manually. The UIView is custom-drawn by setting its
CALayer to a CGImageRef.
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view.transform = CGAffineTransformScale(CGAffineTransformIdentity, scalex,
scaley);
Or is there a better way to force a view into full screen by scaling?
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on whether
there is an easier solution to get what I want here.
Thanks for any ideas!
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On 12.09.2016 at 21:41 Greg Parker wrote:
>> On Sep 12, 2016, at 12:40 AM, Alastair Houghton
>> wrote:
>>> On 10 Sep 2016, at 12:47, Andreas Falkenhahn wrote:
>>> When I link my app against AVKit using
>>> -framework AVKit
>>> it fails t
#x27;m wondering why it doesn't work with
AVKit
here...
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*p = [[AVPlayer alloc] initWithURL:url];
...
} else {
return NULL;
}
Do I have to do this or can I just rely on alloc/init returning NULL for
classes unknown on 10.6?
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On 08.09.2016 at 00:47 Graham Cox wrote:
>> On 8 Sep 2016, at 3:44 AM, Andreas Falkenhahn wrote:
>> How can I access "IMPORTANT_DATA_PTR" from within the block above?
> You already did it. Variables are captured from the scope where the
> block is declared an
On 07.09.2016 at 18:09 Andreas Falkenhahn wrote:
> As a C programmer I'm trying to avoid Objective C whenever and wherever
> possible.
I think this might be prone to misunderstanding: What I meant was that I'm
trying
to avoid writing classes whenever and wherever possible. I
ly great that lots of technologies like Core Foundation, Core
Audio, Core Text
etc. are still in plain C. Just feels so much better.
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Hi Fritz,
On 07.09.2016 at 18:35 Fritz Anderson wrote:
>> On 7 Sep 2016, at 11:09 AM, Andreas Falkenhahn
>> wrote:
>> As a C programmer I'm trying to avoid Objective C whenever and wherever
>> possible.
>> The good thing is that I can do most i
ike it's compatible to
C. So I could just subclass AVPlayerItem and voila, everything's fine.
Still, I'm wondering: Is it also possible to have NSNotificationCenter call
a C function for me whenever the notification triggers? Can this somehow
be achieved or am I forced to
On 06.09.2016 at 21:30 Ken Thomases wrote:
> On Sep 6, 2016, at 1:38 PM, Andreas Falkenhahn wrote:
>> On 06.09.2016 at 18:51 Ken Thomases wrote:
>>> On Sep 6, 2016, at 11:41 AM, Andreas Falkenhahn
>>> wrote:
>>>> My NSWindow contains an NSView whi
On 06.09.2016 at 21:22 Kyle Sluder wrote:
> On Tue, Sep 6, 2016, at 01:38 PM, Andreas Falkenhahn wrote:
>> On 06.09.2016 at 18:51 Ken Thomases wrote:
>> > On Sep 6, 2016, at 11:41 AM, Andreas Falkenhahn
>> > wrote:
>> >> My NSWindow contains an NSView
nks for the hint! Another advantage is that
AVPlayerLayer
is available in 10.7 whereas AVPlayerView requires 10.9.
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On 06.09.2016 at 18:51 Ken Thomases wrote:
> On Sep 6, 2016, at 11:41 AM, Andreas Falkenhahn
> wrote:
>> My NSWindow contains an NSView which I use to draw custom graphics to. It
>> doesn't
>> contain any widgets like buttons at all, just custom graphics drawn i
NSView by doing the following:
[view addSubview:playerview];
However, this didn't work and generated lots of debug output to stderr. What is
the way to add an AVPlayerView on top of my window's NSView?
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r and the OpenMovieFile() etc. APIs for Carbon.
On 06.09.2016 at 18:09 Andreas Falkenhahn wrote:
> I'm trying to get an AVPlayerView to play a *.mov file stored locally on HD
> but all I get is a static QuickTime image with control buttons and a seek
> bar. The sound plays fine but ther
video! Why?
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On 04.09.2016 at 20:48 Jens Alfke wrote:
> On Sep 4, 2016, at 4:56 AM, Andreas Falkenhahn wrote:
> Is there also a way to get the file argument without having an NSApp,
> i.e. can my program somehow obtain the file argument *before* creating
> the NSApp object or is tha
program somehow obtain the file argument *before* creating
the NSApp object or is that impossible?
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Please do
On 01.09.2016 at 19:19 Quincey Morris wrote:
> On Sep 1, 2016, at 09:42 , Andreas Falkenhahn wrote:
> I know but currently I'm just trying to replicate the exact ATSUI look
> But why??? Your original reason was along the lines of “to see if I
> could”, and the answer is c
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