On 04.09.2016 at 20:48 Jens Alfke wrote:
> On Sep 4, 2016, at 4:56 AM, Andreas Falkenhahn <andr...@falkenhahn.com> wrote: > Is there also a way to get the file argument without having an NSApp, > i.e. can my program somehow obtain the file argument *before* creating > the NSApp object or is that impossible? > Perhaps through LaunchServices Any pointers? I don't see anything that could help me here but that document is quite confusing anyway with so many things deprecated... > I do still feel that your attempt to build this 3rd-party code > wrapper by avoiding the normal Cocoa application/event loop is a > mistake. You’re going to run into one problem after another by going > completely against the grain of the framework like this. Don't worry, I'm pretty much done already and it's working fine. And I'm not the only one who is using a custom solution. Check out popular toolkits like SDL, GLFW, wxWidgets... they all do it one or another. And even Apple says that it's legit: "Override run if you want the app to manage the main event loop differently than it does by default. (This a critical and complex task, however, that you should only attempt with good reason.)" I just wish there'd be some more information on how exactly this "critical and complex task" should be implemented in practice ;) -- Best regards, Andreas Falkenhahn mailto:andr...@falkenhahn.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com