On 04.09.2016 at 20:48 Jens Alfke wrote:


> On Sep 4, 2016, at 4:56 AM, Andreas Falkenhahn <andr...@falkenhahn.com> wrote:

> Is there also a way to get the file argument without having an NSApp,
> i.e. can my program somehow obtain the file argument *before* creating
> the NSApp object or is that impossible?



> Perhaps through LaunchServices

Any pointers? I don't see anything that could help me here but that document is
quite confusing anyway with so many things deprecated...

> I do still feel that your attempt to build this 3rd-party code
> wrapper by avoiding the normal Cocoa application/event loop is a
> mistake. You’re going to run into one problem after another by going
> completely against the grain of the framework like this.

Don't worry, I'm pretty much done already and it's working fine. 
And I'm not the only one who is using a custom solution. Check out
popular toolkits like SDL, GLFW, wxWidgets... they all do it one or
another. And even Apple says that it's legit:

"Override run if you want the app to manage the main event loop differently
than it does by default. (This a critical and complex task, however, that you
should only attempt with good reason.)"

I just wish there'd be some more information on how exactly this "critical
and complex task" should be implemented in practice ;)

-- 
Best regards,
 Andreas Falkenhahn                            mailto:andr...@falkenhahn.com


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