> unreachable. The "normal" GC would then have a lot less to do, helping
> achieve shorter pauses.
i have long wondered a similar wonder. :-) (i also naively day-dream
one could get the C# "IDisposing" style for free with something like
that.) the BitC folks have talked about all sorts of things a
Jacob Goodson wrote:
> I was wondering, would a GC like this one(or Azul's) make a
> significant impact so that I, or others, could make games in a more
> pure fashion? I WANT MY EFFIN PURITY!
I'm not particularly knowledgeable about either game development or
advanced garbage collection technolog
i also did an asteroid game in clojure. i don't think you can ever achieve
the performance of hackedyhack-mutablility with pure functional algorithms
- my approach to get the best performance while staying as clean as
possible would be to keep two copies of the game world, using one as source
data
(related: asteroids in cal, by way of haskell.
http://s3.amazonaws.com/ns999/cal.html)
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I believe Clojure does tend to use the JVM GC more than idiomatic Java
does, but I haven't really noticed any slowdown related to this.
My guess is that it really depends on what you're doing. Clojure data
structures are pretty fast, and there are optimisation like transient
collections that allow
I use mutation generously inside of functions. I do not consider that
impure at all, pragmatic yes, impure no. Has anyone used Azul's jvm and
gotten a big bump in performance?
On Wednesday, March 12, 2014 7:28:44 PM UTC-4, raould wrote:
>
> > pure way or the mutate objects in place way? I can
> pure way or the mutate objects in place way? I can get great performance
> with clojure, no doubt about it, by violating the shat out of functional
> programming. I can not get great performance with the beautiful, pure,
> composable, clojure that I desire!
(personally i think this is a great
Let me state that, as long as it is a asteroids clone, it is fine.
However, compared to Java, the performance was much worse(when just playing
with it and drawing tons of asteroids in opengl). Also, I do not know what
you mean when you say that you have tested it... the
pure way or the mutat
> bazillion pure functions. I was wondering, would a GC like this one(or
> Azul's) make a significant impact so that I, or others, could make games in
> a more pure fashion? I WANT MY EFFIN PURITY!
i'd rather have linear types or something like that, than some gc
solution. :-) i mean, if i'm dre
I've done a fair bit of experimentation with writing games in Clojure, and
I haven't noticed any major performance issues. If you're getting issues on
a 2D asteroids clone, I suspect there might be something inefficient in
your code. I find Criterium useful for benchmarking parts of my code in
isol
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