I've done a fair bit of experimentation with writing games in Clojure, and
I haven't noticed any major performance issues. If you're getting issues on
a 2D asteroids clone, I suspect there might be something inefficient in
your code. I find Criterium useful for benchmarking parts of my code in
isolation to get an idea of how its running.

- James


On 12 March 2014 21:53, Jacob Goodson <[email protected]> wrote:

> How many people have heard of this GC?
> http://www.jclarity.com/2014/02/19/shenandoah-a-new-low-pause-garbage-collection-algorithm-for-the-java-hotspot-jvm/
>
> I want to know if this would benefit clojure.  I wrote a small asteroids
> game in clojure and the performance was not good.  I stuck to purity when
> writing the game, only "mutating" my data after it had passed through a
> bazillion pure functions.  I was wondering, would a GC like this one(or
> Azul's) make a significant impact so that I, or others, could make games in
> a more pure fashion?  I WANT MY EFFIN PURITY!
>
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