Tim, if you want to take another shot at a logo, feel free!
Ken, yeah, I forgot to remove the favicon and the twitter avatar. I
guess I should do that.
On 22 November 2010 14:30, Tim Visher wrote:
> Hah. There does seem to be some confusion about the logo. :)
>
> Oh well, it was still a neat li
Hah. There does seem to be some confusion about the logo. :)
Oh well, it was still a neat little project to mess with.
On Sun, Nov 21, 2010 at 10:08 PM, Ken Wesson wrote:
> When I bring up the site, the new logo appears in the top left corner
> but the tab still has the old favicon.
>
> --
> Yo
When I bring up the site, the new logo appears in the top left corner
but the tab still has the old favicon.
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This is the logo I'm using for the time being. If anybody has any
ideas or art skills, I'll be more than happy to replace this with
something prettier.
On side note, any suggestions regarding content are welcome too. I am
working on some ideas for tutorials on programming games in a
functional sty
By the way, I imagine using the logo in such a way (displaying it,
unmodified, on a website) would simply fall under fair use (according
to wikipedia: "A nonowner may also use a trademark nominatively—to
refer to the actual trademarked product or its source."), but since I
doubt any of us are lawye
Indeed.
I have emailed him again asking for further clarification (and asked
for what license it is released under, if any - though I think its
extremely important that it is released under some specific and
publicly disclosed terms).
The only other discussion on this issue that I could find was
I think the whole mess is in need of sorting out, and that Rich Hickey
is going to have to be the one to do that. I think there should be *a*
logo usable for any site that's primarily about Clojure or
Clojure-developed software; whether this is the blue-and-green-lambda
logo we've been discussing o
On 21 November 2010 20:55, Ken Wesson wrote:
> On Sun, Nov 21, 2010 at 3:43 PM, Daniel Kersten wrote:
>> On 21 November 2010 19:01, Ken Wesson wrote:
>>> On Sun, Nov 21, 2010 at 1:39 PM, Tim Visher wrote:
On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis
wrote:
> Also, I think
On Sun, Nov 21, 2010 at 3:43 PM, Daniel Kersten wrote:
> On 21 November 2010 19:01, Ken Wesson wrote:
>> On Sun, Nov 21, 2010 at 1:39 PM, Tim Visher wrote:
>>> On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis wrote:
Also, I think the Clojure logo is copyrighted so permission might need t
On 21 November 2010 19:01, Ken Wesson wrote:
> On Sun, Nov 21, 2010 at 1:39 PM, Tim Visher wrote:
>> On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis wrote:
>>> Also, I think the Clojure logo is copyrighted so permission might need to
>>> be obtained to reuse it.
>>
>> I think you're right.
On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis wrote:
> On 20 November 2010 02:37, Tim Visher wrote:
>>
>> Here's something quick I threw together this morning. I like your
>> logo a lot but I thought it had a little more potential. :)
>>
>> Anyway, free for you to use if you feel so incline
On Sun, Nov 21, 2010 at 1:39 PM, Tim Visher wrote:
> On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis wrote:
>> Also, I think the Clojure logo is copyrighted so permission might need to be
>> obtained to reuse it.
>
> I think you're right. Any thoughts from anyone who has the right to
> say s
On 20 November 2010 02:37, Tim Visher wrote:
> Here's something quick I threw together this morning. I like your
> logo a lot but I thought it had a little more potential. :)
>
> Anyway, free for you to use if you feel so inclined. Thanks.
>
>
Since the ghost is bitmaped maybe the pacman shoul
That's a great initiative!
And the logo is awesome! (Of course I'm biased, I grew up in Pac-Man
times.)
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No problem! I'm glad theres other people interested in this :)
Theres still a lot I need to do with the site as theres very little
content there at the moment, but I'll get there eventually, especially
if other people are willing to contribute too.
Regards,
Dan.
On 18 November 2010 17:28, Raoul
On Thu, Nov 18, 2010 at 6:14 AM, Daniel Kersten wrote:
> Happy game devving,
a great idea, thank you for pushing this sort of thing along!
sincerely.
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