On 21 November 2010 19:01, Ken Wesson <kwess...@gmail.com> wrote:
> On Sun, Nov 21, 2010 at 1:39 PM, Tim Visher <tim.vis...@gmail.com> wrote:
>> On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis <gst...@gmail.com> wrote:
>>> Also, I think the Clojure logo is copyrighted so permission might need to 
>>> be obtained to reuse it.
>>
>> I think you're right.  Any thoughts from anyone who has the right to
>> say so as to whether or not the logo would be ok to use?
>
> Are you sure it's not simply trademarked? It's not infringing to use a
> trademark as long as you're using it to refer to the real McCoy and
> not implying the trademark holder endorses your product. Third party
> addons often use trademarks in their advertising: "This
> baldness-resistant tire works with all 1997-and-later GM car and light
> truck models", etc. As long as they don't claim (and the trademark
> isn't itself) some sort of seal of approval from GM, this is legal.
> (Of course it's also legal if they actually *have* GM's seal of
> approval.)

I asked Rich about this and he does NOT allow the use of the Clojure
logo or a logo derived from it for anything other than referring to
Clojure the language. While I'm a little disappointed by this, I can
understand and appreciate his wishes. Here is what he said:

"The Clojure logo should only ever be used, intact, to refer to the
Clojure language. All other uses are prohibited.

You can't use the Clojure logo to promote something else (i.e. your
games site). I would stay away from trying to convey a relationship to
Clojure via any similarity to the Clojure logo. I can't comment on the
trademark implications of making a similar logo, but you are better
off creating something original."

>
> I would not think that using the Clojure logo to accurately identify
> that something is associated in some way, shape, or form with Clojure
> (while avoiding making any false claims of being officially endorsed
> by Rich Hickey) would be trademark infringement.

This was what I was thinking when I made the original logo. Its the
same way as Ruby related sites/libraries/products make use of the gem
logo, for example, and I believe it helps the community by making it
easy to distinguish between Clojure-related and non-related things
easily. Having said that, I also understand the flip side of the coin:
using the logo to profit in some way. I imagine making that
distinction could become pretty difficult and I imagine that's what
Rich wishes to avoid.

>
> If it's actually *copyrighted* you may want to look into the copyright
> license. One hopes it's a fairly liberal CC license or even an
> outright copyleft but you never know.

That's what I thought (hoped), but I guess not? I suggested to Rich
that this be clearly clarified on the clojure.org website so that in
the future people will know what they can and cannot do.

In any case, I will be removing the current Clojure Games logo shortly
and will be open to suggestions for a replacement. I have some ideas,
but would welcome the communities input.

That brings me to another issue - I would like to avoid other
licensing issues for the site, so I suggest that we put a disclaimer
on the ClojureGames.org homepage outlining what license everything is
released under. My suggestion would be as follows, though I'd like to
hear what others think:

All code and games posted (or linked in a Github Gist) is released
under the BSD license (unless otherwise stated on the specific wiki
page).

All linked libraries, code and games (eg, external blog posts or
Github repositories) are (obviously) licensed under the authors terms
(which are hopefully displayed on the linked to page)

All text (articles, tutorials etc) and images (logos, art for games,
screenshots) are released under the Creative Commons license (unless
otherwise stated on the specific wiki page).

Sound good to everyone?

Regards,
Dan.

>
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